Everything was on point! I appreciate how you could play the game as fast or slow as you'd like. You could all the time you needed to think about your next move or you could blitz though and win in a matter of seconds.
Play game
Project Spackle's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| How well implemented was the core mechanic? | #1 | 4.426 | 4.426 |
| Would you like to see this game idea developed further? | #3 | 4.298 | 4.298 |
| Overall | #5 | 4.191 | 4.191 |
| Did the secondary mechanic complement the core mechanic well? | #6 | 4.043 | 4.043 |
| Was there a sense of progression? | #8 | 4.021 | 4.021 |
| Did the game align well with the task? | #10 | 4.170 | 4.170 |
Ranked from 47 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Type one of these words: AIM - DUCK - GROW - FLOAT - VOICE - CHOICE
CHOICE
Which game engine did you use?
Godot
What are your pronouns so I know how to refer to you in the videos?
He/Him
Will you continue in GDKO if you were selected as a Wildcard?
Yes, 100%
Comments
It was fun puzzle game and graphics! good job. I am just questioning was there really two mechanic in it? Because we choose the next station as mechanic for both visiting stars and avoiding enemies
Thanks for playing!
There are definitely at least two mechanics, they are just very close nit together. You can think like this: Would there still be a "game" if one of them was removed? Yes, you could have a game without the enemy ships, just having to travel between the stars (although this wouldn't be fun). You could also have a game were the objective wasn't to visit all the stars, but rather survive for long enough or something else entirely.
You could also see the space stations themself as a mechanic, they aren't 100% necessary but add a lot to the strategic depth.
Wow, this game is so polished, nice cute story. Enjoyed playing this,
Also very good choice of music.
Please forward this message to the CEO
Very well made! Very relaxing
I got stuck on a un-winable situation when I had a single triangle at the corner with a signal, and a single enemy following me, i can just go back and forth in the same place or die :(
Waiting for app store release of this game! I could never think of such a mechanic lol! So innovative.
cant tell what the second mechanic is but i love the artstyle and vibe and the moving animations and impact feel crisp and lovely, great game!
I love the changes you made to adjust the view range and ability to move to areas where enemies currently are. It makes the game feel smoother to play. Great job!
Extremely well designed game, kept me playing through the whole thing. That last level was tough but helped me figure out some good strategies for navigating the game mechanics. Glad to have contributed to the ever-expanding market for space paste
I really enjoyed your game.
The feedback and response from every movement.. the stresses of getting closer and closer to the enemies. It really kept me enthralled.
Well done!
Thanks! Sorry to hear you struggling. You may've been unlucky and got a really difficuly level, as all the levels are randomly generated! If you play again you may have an easier time (you can also get a new seed by pressing "G").
A stratigic tip is that you can try to lure all the ships to one corner of the map by walking on the stations, and then going to another spot while they are distracted.
Also just to make sure I hope you didn't miss the information about how ships won't follow you to stations of other colors, this is the key to stop them from chasing you.
Very interesting spin on Pac-man(?) Loved it! Very polished game.
Too polished ! What will you do in the next rounds !? ))
Wow what a complete experience, very polished and well presented! The mechanics are really satisfying (Both as mechanics and because of how juicy stuff is) and engaging, not to complicated but requiring concentration and forward planning.
Amazing job!
One of my favorite games this round. Great mechanics and very addicting.






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