Amazing puzzle game. The puzzles are well designed, and the mechanics feel very expandable. I like that you let the player figure out the logic behind the puzzles. I beat the game in 18 minutes.
TingGame
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The art is amazing, and the game feels very polished. I love the funny sound effects. I like that the number of balloons also affects the speed you go up.
After you die and play again, there are significantly fewer balloons, and sometimes it is totally empty without any balloons or obstacles. They probably aren't spawning properly for some reason.
Still, the game is very fun. Good job!
Puzzle Solution:
1. Drop the number before you collect the money.
2. Move the camera up so the stone can't be seen.
3. The options menu can block the number.
4. The yellow number won't reset, even if you respawn.
5. Drop the number when the camera moves.
6. Left-click (LMB) on the stone to increase the number.
7. 9 + 1 = 10. The numbers will drop separately and become 0.
Thank you for the detailed feedback!
I have implemented several changes in the Steam demo, and some of the issues you mentioned have already been addressed:
- You now select the koi by right-clicking.
2. I’ve updated the soundtrack to include two separate, longer tracks for day and night .
3. I moved the 'Sell All' function into a separate menu where you can view all your koi and move them between ponds.
4. There is an upgrade related to the drop rate when holding the button, which can go as fast as one feed every 0.1 seconds. I will investigate if there are any bugs which cause it only dropping feed while the mouse is moving.
Regarding your other suggestions:
• I will definitely consider changing this to "Close" for better clarity.
• I’m looking into adding a visual indicator for adult koi.
• In the new demo, there is a chance for coin to drop when eating, so there are niche cases where you might want adult koi to eat. However, since this isn't always needed during active play, I have set it to 'not feeding adults' by default.
Thank you again for playing and for the useful feedback! If you’d like to try these new features, please check out the Steam demo.
The game is very chill and cute. However, I feel it would be better if the character didn't stand in an empty space. Perhaps it could be an abandoned house or a forest where the player can build a house.
The tutorial explains the game quite well, but it feels a bit long and slightly complicated for a cozy game. I’m not entirely sure how to simplify it, though.
Regarding the minimized window, it would be helpful if players could at least set up new tasks, start the Pomodoro timer, and check the timer time. Ideally, the player should be able to access most of the game's functions even while the window is minimized.
The art style feels very cohesive, and the music is great!
I think adding some events would be interesting, as it would add more randomness and replayability.
I really like the voice line that plays when you finish a delivery, but I’m not sure if it will start to get annoying if it plays too often. Maybe you could add voice lines for when events happen?
1. It feels very satisfying (10/10). The crisp sound design makes it feel very responsive.
2. Yes, it is quite easy to understand.
3. 130+
4. Yes, it would probably be even better if it had some animation.
5. It is not frustrating. However, I noticed the oysters appear and disappear right at the border, so I can see them "popping" in and out. Maybe make them appear and disappear slightly outside the camera view so players can't see that happen.
It's a very cute idea with great potential. I’m looking forward to seeing how you continue developing this game!
I really love the atmosphere and lighting effects. The jump scares feel good and scary.
The minigames don’t feel quite random right now. It also feels like the proportions of some items are a bit off. Sometimes the player feels a bit short compared to props in the scene (fences, doors, etc.). Also, the obstacles in the cemetery are very low and hard to see, especially when they block the player's movement.
The game is interesting. I am looking forward to seeing how it turns out.
Thank you for playing and for the feedback!
I revamped the feeding system for the dragonfly update, so it shouldn't crash now even if you constantly drop feed.
A koi info menu and a move function are definitely things I will add next. I will probably also add a feature to buy unlocked koi directly, as well as a way to guarantee drawing new koi you haven't collected yet. This should make it easier to collect every koi and create the pond you want.
I think I will also decrease the price of the last gacha to 50K. I hope that makes the gameplay more engaging!
You can sell the koi to earn more money when it grows to adult. It will always at least double the money you paid for it. The koi continues to grow even when the game is closed. Feeding the koi increases its growth points. There is also an Upgrade Shop ( the orange arrow on the side of the Koi Shop page) which has upgrades to increase your feed power and the koi's natural growth speed.
I saw your video on YouTube . We have the same core mechanism! I like the story and humor in your game. The controls feel a bit awkward when drawing, though. I also found a bug: if you die in the tutorial, the tomb will still spawn enemies and travel to the previous room before you get there. Still, it’s pretty good considering this is your first jam. Great job!
Everything from the gameplay to the art is extremely polished, and the idea is very creative. There’s a small bug where the chain sometimes gets stuck when touching blocks, but it usually comes off after a few tries. Adding sound would definitely make this even better. Still, what you have right now is already pretty amazing. Great job!
Art is adorable. I like that you need to avoid your own bullets while shooting to move. The charge mechanism works well with the move mechanism . I’m not sure if this game needs enemies, though, or maybe they could move slower. Right now, it feels a bit unforgiving in some parts of the game. Still, it’s a really fun game. Well done!
Very impressive game! Everything , from the UI, art, and effects to the overall game feel is extremely polished. One tiny issue is that I missed the last two types of piñata at first. The piñata UI fades out at the bottom, making it hard to see that there’s still something underneath. Maybe add an arrow button or a scroll bar on the side. Still, an amazing game. Great job!














