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This is a more puzzle esque type of twin stick shooter! I like how you have to think about where and when you take out the red cubes! However, I noticed that if you stick too close to walls, you can't shoot. Sometimes the levels have you start in cramped positions, so this makes the game occasionally frustrating. It's also hard to gauge the hitbox on the 3d squares, so in small spaces I struggled to know where to position myself. There was also an instance of a block flying off my screen, forcing a restart for the level. As far as the theme goes, I think switching realities is great! I'd like to see it more visually represented in game, like via background. I like the use of sounds, for the game, I think it fits.  can see this as an early 3d arcade machine game! I also like how the blocks start off slow, kinda when a boss gives you a chance to attack it before it dishes out any sort of attack via a taunt or somethin. Death cube / 10