Felt a bit glitchy, maybe there is a some way to make the attacking smoother? Otherwise easy to understand the mechanics and I can see that if you would change some graphics this could be a pretty good game.
Play game
Soul grabber --- GDKO round 1 submission's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Was there a sense of progression? | #73 | 3.056 | 3.056 |
| Did the secondary mechanic complement the core mechanic well? | #97 | 2.944 | 2.944 |
| Would you like to see this game idea developed further? | #101 | 3.111 | 3.111 |
| Overall | #102 | 3.078 | 3.078 |
| How well implemented was the core mechanic? | #109 | 3.111 | 3.111 |
| Did the game align well with the task? | #119 | 3.167 | 3.167 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Type one of these words: AIM - DUCK - GROW - FLOAT - VOICE - CHOICE
AIM
Which game engine did you use?
Turbowarp
What are your pronouns so I know how to refer to you in the videos?
she/her
Will you continue in GDKO if you were selected as a Wildcard?
yes


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