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Cardvark

592
Posts
5
Topics
17
Followers
10
Following
A member registered Jan 05, 2022 · View creator page →

Creator of

Recent community posts

I really liked the aesthetic and the story, but I felt like starting after dying was a bit slow

I had a lot of fun trying to hit the targets, but I had trouble figuring out how to choose upgrades. 

Simple, but fun. I small issue I had was that I was able to move around before starting the game

Thanks! I have thought about adding a mode where you can control the player. I avoided giving full information on the game page so that playing as the "enemy" is more surprising

Very fun and addictive! I really liked the sound effects, but I wish that there was an end

Simple, but pretty fun, especially once the new hazards popped up. I noticed a bug where I could not jump when I was on the side of the screen

I really liked the different minigames, but I wish that there was more of a penalty for losing

Very fun! I like how it connects to the jam

Getting more powerful was very fun! However, I died soon after the first boss. I wish that there were more sound effects for shooting/hitting enemies.

I really liked frantically dodging planets while trying to merge them; it is a very unique concept. However, I felt like upgrading took too long.

I don't usually play typing games, but I felt like the sound effects made the game very fun

Very fun, especially once I realized I can attack monsters. I really like how the road is diagonal

That was really fun! I loved how I was able to changed how the final game looked/sounded

Thank! The music was a bit last-minute, so I'm glad it was good

Thanks, I'm glad you liked the dreadnought

Simple, but fun! Especially with the dark lobby before starting the game, I feel  like it would be a fun horror game.

Thanks, I'm glad you liked how the game looks! It is a reverse space-shooter where you do play as the "enemies" and your goal is to stop the "player" from getting a high score.  

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Thanks! The goal of the game is to stop the computer-controlled "player" ship by choosing which units the "enemy" deploys. Lower scores are better.

I like the idea, but I felt like the first and third bosses had too little health

I like the idea, but some of the games felt too unforgiving

I loved how you tied the theme into the game!

I really liked the sound effects!

Flying around and shooting was very fun! I would love to see a full game like this

Thanks!

I really like the concept, but I feel like the game is too hard. Ranged units were too hard to counter except by spawncamping them.

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I liked the idea once I figured out what to do, but it felt too hard.

I like the gameplay, but I wish that there was more feedback for landing hits.

I like the gameplay loop, but I wish that there was more variety for the gameplay, like different weapons or powerups.

I really liked how earlier characters turned out to be relevant! Good job

I like the basic gameplay, but I agree that hit feedback and more noises would be nice

I liked the different enemy types  and the combo multiplier. However, I feel like the game could benefit from having more juice, like hit effects

The game was simple, but fun! I would love to see it expanded with more characters

Destroying everything (and everyone) in sight was very fun! However, I wish that there was more variation for the different floors

I loved how the game looks and it was very fun to play! I found it to be difficult, so I'm glad that there was a creative mode

Thanks! You are only able to select which spaceships are deployed, the "player" is computer controlled 

Very fun! I feel like it fit the theme well, and it was fun to see how long it would take to catch up

I liked the minimalist style and having different weapons, but I agree that switching between modes felt clunky.

Very satisfying and fun! I agree that it reminds me of Universal Paperclips.

Very fun! I loved the aesthetic and the unique choosing mechanic

Gradually getting stronger ad gaining ground was very fun! Good job!