Congratulations on making this all by yourself! The pixel art is really cool, the gameplay is fun, and the music really fits the scene! Great job! :-)
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Plague Control's itch.io pageJudge feedback
Judge feedback is anonymous.
- A+++ game, this is amazing! The take on using an internal defense mechanism as a weapon is truly thinking outside of the box. Extremely well thought out GDD and implementation of systems make this game a smooth, well polished, product. The art style fits well, with solid consistency between effects and cards; the card usage is intuitive for actions and triggers make sense. The design of the cards - attacking with shooting bacteria with cells vs dealing with rna virus invasions - is great, and the inclusion of multiple types of defense and support cards that are themed well is just cherry on the top. Game difficulty ramps up smoothly with the inclusion of viruses on wave 3-5 and additional bacteria as time passes. Having a time based cost of ATP pips critiques & improvements: one key aspect of deck builders is player choice in crafting the deck - youve got the addition of cards down pat, but it would be great to see options to deny choosing a card so you can have limited card runs, or remove cards from the deck without having to discard. Make a cost for having high or low card counts to give the player conundrums to beat a la "Slay the Spire". What is the end state for the game? Is there a win condition or just go as far as you can go like tetris? Adding a second layer to the game between levels to defeat bigger and badder bacteria/viruses would be a great next step for development.
Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1xV_FlII6f7angPtzSjyvObyDSH3K-eO6wYWx5OdVCaM/edit?usp=sharing
Have you checked that your GDD is publicly accessible ?
Yes
Is your game set to public on itch.io so we can see it?
Yes
Summarise your game!
A deck building real time survival game. The player can play cards with specific effects, most of this is just clicking. The goal is to protect certain bodily cells, as you play as the immune system. The immune system is the weapon against pathogens that attack these cells. The goal is to survive as long as possible.
Please explain how your game fits the theme:
The immune system is the bodies natural defense system, as per official definition:
“A complex network of cells, tissues, organs, and the substances they make that helps the body fight infections and other diseases.”
Something that helps something fight against something can classify as a weapon. As such the immune system IS the weapon. The player plays as the immune system, so YOU are the weapon.
Is there anything you'd like the judges to pay particular attention to?
Everything but the fonts is custom made for this jam only by me. Sadly I got quite sick during week 1 and also work full time / have other obligations so only had about ~15 instead of 40 active development hours for this, the strategic depth is lacking and the art is missing things because of that.
Main feedback point for me would be the art. I have always stuck to programmer art before this so this is my first time actually trying to make something look good!





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