Nice arcade game reminiscent of old flash game.
Elevation in object could use harder contrast, sometimes I hade space where I didn't think I have and vice versa
Play game
SHOOT!'s itch.io pageJudge feedback
Judge feedback is anonymous.
- one thing i would change is the mouse movement sensitivity was too high for my liking initially and was sometimes hard to control where i was aiming and i felt this to be a crucial part of my strategy when aiming and trying to get that perfect angle and i had alot of fun doing so as someone who also enjoys billiards this game definitely scratched that itch. i like the different stages too and the progressive difficulty felt very fluid and nice. only other criticism i could think of would be the color scheme i would perhaps try to add some more variety in there as charming as the arcade style is i think it could be a little more fleshed out as far as the colours and music goes to create more of that ambiance and draw me in more as if i needed that because i was hooked! very much enjoyed this game and i had to time limit myself as i wanted to complete all the stages to see what was next!
Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1Gxje4TfIb1sMQ9swGiUchROxKH8F-odkBD2DX4DBIbM/edit?usp=drive_link
Have you checked that your GDD is publicly accessible ?
Yes
Is your game set to public on itch.io so we can see it?
Yes
Summarise your game!
The core gameplay is going into a level and planning out your route and then enter a first person view of fthe bullet wher you can then after adjust with special abilities (controling flight for a second and splitting) and finally complete the level and continue progression.
Base mechanics include bullet control setting trajectory. There are environment interactions like the walls that ricochet and the collectors that let you shoot again and different triggers and destructables that make level navigation dynamic. Theres a certain resource managment aspect with trying to manage your ricochets and collectors for each level.
Each level is designed to have multiple solution and also have a challenge mode in which you must perform harder shots to collect the star.
Shoot with "Space" or "Left Mouse" and perform a move wiht "A/D" or a split with "space"
Please explain how your game fits the theme:
In the game the player is put into the position of the bullet allowing them to control and make decisions as the weapon that is firing. This is reinforced with things like camera movement and special mechanics like moving and splitting.
Is there anything you'd like the judges to pay particular attention to?
mainly level design and just overall fun factor, my main goal was to try and have a game that was both not to challening but also fun enough for someone to want to play through all twelve levels. Also maybe feedback on any lag or QOL stuff I couldve addded and if all of the moving pieces are responsive to window size which is something I tried really hard to get working.






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