Really interesting tethering mechanics. I like that combat was designed with this in mind. I liked the art style :)
Play game
That Body Is Mine's itch.io pageJudge feedback
Judge feedback is anonymous.
- Thanks for entering the game jam! Style and vibe of your game is great! I enjoyed the leashing mechanic and how the possessed body lagged behind. It created a distinct vibe that you are in fact the weapon! Given the leash mechanic it made defending the base (body) crucial. This only became frustrating around spawn houses (until I realized you can break them) I suggest having the keys mapped on the screen as it was not intuitive how to possess a new body. Might explore including an indicator or popup on what key to press for that, Thought it was neat to see the stats of the enemy bodies but didn't have time to really examine with the density of enemies on screen most of the time. (might include a pause to read mechanic?) Controls were smooth once I realized the sword was the point of reference for pathing. Combat felt good from a attacks were felt and you can kite enemies but at the peril of your host. Great entry and enjoyed playing your game!
Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1HJWDXMy3Rw-y0mkvF5WghjkvtH3KA2w6FHYjWS7cxDc/
Have you checked that your GDD is publicly accessible ?
Yes
Is your game set to public on itch.io so we can see it?
Yes
Summarise your game!
The game is about a guy who gets kicked off his body by a spirit. His soul now occupies a sword which can possess dead bodies. If the possessed dead body dies then the sword dies (game over). The player (controlling the sword) will have to kill, swap bodies and repeat till they finally get their body back.
Please explain how your game fits the theme:
In the game, the player is literally a weapon who needs to get their body back.
Is there anything you'd like the judges to pay particular attention to?
I would like to request some feedback on the overall design of the game. I am a relatively new dev and I feel like I get lost in technical aspect of the game as I do not have much experience designing worlds. This time I made sure to focus on the overall design of the game so I would love to know if I am heading in the right direction.
Thanks







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