This game was really fun, enjoyed it thoroughly , theming was really cool, and tutorial was nice to be able to pick up and play easily
Play game
Blunderbusters's itch.io pageJudge feedback
Judge feedback is anonymous.
- There was a lot put into this game in such little time, it has a nice art style, the gameplay is very interesting and its a nice take on the jams theme. I liked that the mechanics are simple, you click they shoot, but you can add even more stuff like making them do piercing damage or increasing their overall damage. Something I had a problem with was I was running out of busters very quickly and I felt like the enemies were coming faster and stronger then I could keep up. over all this game is very good, the art style is nice, the sound design is done very well, the only other thing I can think is the tutorial text is a bit blurred from its double text effect.
Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1XIGrm45aqmGOXMbEz4Z0r6zzmmuTHav80TvLN9lsKT8/edit?usp=sharing
Have you checked that your GDD is publicly accessible ?
Yes
Is your game set to public on itch.io so we can see it?
Yes
Summarise your game!
Blunderbusters is a micromanagement strategy game with an emphasis on wave survival. Players will manipulate creatures (called “Busters”) to fight off waves of enemies. By default, Busters will simply launch themselves at the waves of enemies, but players can manipulate the Busters by building structures that will allow the Busters to take on increasingly deadly waves of enemies.
As players defeat enemies, they will gain coins, unlocking new upgrades and structures to help them defeat more enemies. The enemy waves grow increasingly powerful, eventually overrunning the player, hopefully after they have built a powerful and satisfying Buster pipeline.
The game is controlled primarily by mouse. Busters can be dragged around or structures can be clicked to draw busters toward them. I'd recommend playing in Fullscreen, if possible.
Please explain how your game fits the theme:
Players regularly have to choose between improving their Busters/Base or taking out enemies. In order to damage an enemy, a Buster must be sacrificed. In this sense, the player telling their subjects, "No, YOU are the weapon".








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