Clever. Good job.
Play game
Shot on Film's itch.io pageJudge feedback
Judge feedback is anonymous.
- Playability - I sort of like how the camera following the bullet can sort of spin, but it does get annoying when everything is upside down. - I think if you slow the bullet down by about 10-20% this game will be much easier to enjoy, or implement some kind of focus meter for slowing down instead of what you have currently (slow down period is too short and leads to bullet simply stopping) - The hitboxes of the cameras are too big! I think it would be cool to promote the fantasy of weaving through small gaps. - Good tutorials/ramping in level complexity. Theme Implementation - Taking control of the projectile is a popular choice this jam, and you executed it well! Cleverness - Unlike Children of the Sun, you give the full reigns to the player for bullet steering. There's also obstacles, bouncing, etc. You've got something pretty fun cooking! Artistic Style - That title card is very slick! Your UI elements are a bit all over the place stylistically though. - The quips as actors fell over were very funny. The game has kind of a similar feel to Totally Accurate Battle Simulator. Lean into that silly feel! I saw the test dummy in your GDD, that could be a good angle to go in. Or perhaps emphasize the "Spaghetti" Western. - I like that you have custom text styles sometimes but the rest of the time the font is Unity's default Arial. Always switch it out, even for a game jam! Excellent work! This is a great project, I hope you consider polishing this up and taking it further. Thank you for your participation!
Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/13uLh_ujvVUKGeHknzUpdWutLcz3L1Qdv7rGnGo0eezE/edit?usp=sharing
Have you checked that your GDD is publicly accessible ?
Yes
Is your game set to public on itch.io so we can see it?
Yes
Summarise your game!
Take control of the protagonist's bullet in a western movie's shootout scenes!
(Make sure not to shoot the cameras though, or the "shot" is ruined.)
Please explain how your game fits the theme:
The player gets to directly control the bullet, as opposed to the character wielding the gun.





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