The layout really feels like a rhythm game! :D Kinda like Undyne's fight in Undertale with the different kind of enemies (teleporting and more), really good job buddo! <3
WarlockApe
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Loved it! :3 Was like a little wario-ware game for me that I really enjoyed figuring out what the gimmick was xD! Loved the wire level especially! Lots of polish on the sfx, visuals (crt on pico 8 is very new for me) and doing so many implementations for counting down is crazy work!
Awesome game, no notes! x3
As a fellow solo dev who faced a bunch of bugs, including "overscoping" which is a irl brain bug xD, you did a great job buddo! X]
The concept and mechanic are simple and intuitive so ya can get into it very quickly! I realized that you didn't mention how to dash in the controls xD luckily you bound it to shift so I'm sure it was easy for everyone to find! I would definitely be interested in seeing how you would flesh this out if ya had more time :], keep up the gamedev, you got this!
Noice work bud!
One of the few games I actually finished in this gamejam :]! Really like the music you use for the whole thing, the mechanic is simple to understand but still challenging to do well, the level design really worked well throughout the whole process! :D
No checkpoints at first did concern me a bit since I've done a similar type of game before called "Forgotten Soulsword" but I realized even your "danger" areas are designed in such a way that you can't really fall down them unless you're REALLY trying to xD!
Awesome work amigo, really neat submission! x]
Lovely game you've got there! :D The polish is undeniable, the mechanic is intuitive and quite fun to mess around with, and definitely challenging too! x]
Really nice work buddo! x3 If there's one thing I might change, it'd be the camera zoom level changing when you dash, it forces the camera to zoom out and it positions the player away from where it was on screen before causing me to have to re-find where I am on the screen for a second, repeating this each time you dash makes the experience a bit disorienting :/
You did great tho bud! x] Keep up the awesome gamedev!
Really awesome game buddo! 👌(╯‵□′)╯︵┻━┻ I should've found the game earlier!
The polish on the visuals, the sfx, the intro, the game mechanic being very understandable, makes it quite the kewl little game! Ya really did an awesome job with tying it all together for the theme! No notes from me :3!
Great job! xD
From a fellow golf game maker, this is very awesome! O_O Absolutely didn't think something like this could be made as a result of the "countdown" theme! Love the art, the music, the ui interactivity, the clean look of the levels themselves and the main mechanic you've built a puzzle around :3!
Could definitely see this being a full game people would play! <3 Really great work bud!
Damn! Long time no see indeed xD! Didn't think I'd see someone from a previous jam! Glad yer still keeping on with gamedev :3!
Appreciate the kind words buddo! (●'◡'●) Yeah, I was planning on making more levels for that exact scenario of using all the directions and all the obstacles and features I had showed, buuuut time pressure :'] , I made the north area in like the last hour of the jam xD
Definitely needs some tutorialization at the start to show how things work, the overscoping of the project was not very conducive toward making things on time xD. That idea ya mentioned about hitting the ball vs moving it, that might be cool, I'll definitely give that some thought 🫡!
Glad ya enjoyed it all tho! x] Completely agree on the music getting repetitive after a while, so will look into that too! Ty for so much feedback and thanks for playing buddo! <3
Eyy! Firstly, THANK YOU for playing! Gotta hand it to ya for getting to the end :]! You're completely right on the difficulty side of things, I didn't manage to make the level design as tutorialized as I usually do make a lot of it become guesswork more than "experimentation", especially considering I'm restricting how a mechanic works (only shooting in certain directions) which should've had levels to delve into that change :']. Glad ya enjoyed yerself tho bud! Will be sure not to overscope next time xD so as to have more time for this! <3
Neat little game buddo! The concept is pretty kewl, question btw: are the carrots meant to be able to bounce off the enemy and just lie on the floor, spinning with the clock xD because that would happen sometimes*
Generally though, really good implementation, I can definitely see it being a great game with polish! :]
Thank you so much! x3 Funny you mention Data Wing, that was a game that was in my head but couldn't for the life of me find it's name xD. Yeah, I did want to zoom out with increased speed, maybe I should keep the camera at the highest distance it can for each speed then (。_。).
Appreciate ya taking the time to play and providing feedback buddo! x]
Hi there,
I'm having an issue where all my comments on game pages are stuck on "Awaiting moderator approval" like a few others and never appear publicly. I've already reached out to support via email and have a ticket for this.
Support Ticket ID: [359719]
Could a moderator please help escalate this to the admins so my account can be reviewed? I want to be able to provide feedback and respond to other people about their games.
Thank you!
A simple and slick game. The epitome of short and sweet is basically this game :]! As someone who left a softlock in my own game, gamejam deadlines do cause that so it's fine. As a guy with a trackpad, this is certainly a bit harder but I still found myself enjoying the movement and attacks! :D
You did a really good job of adding juice into this game and making things very slick, if this game doesn't count as slick, I don't know what does xD!
Awesome stuff bud!








