Frogsdale (WIP)

Testing the battle scene for my project in Godot 4, still missing some corrections and balancing, but I'm getting excited with the result.
The entire graphic is placeholder, ok? Although Kirbo and the mafia crocodile are hilarious.
The player has some options during his turn:
Attack, Defend, Use Magic (arts), Use Battle Items, Wait (Pass Turn), Support (not implemented) and Escape (not implemented).
The ally has a system that chooses his actions based on his state or the state of another ally, such as HP, EP, AP or if he has an active abnormal state, the actions are attack, arts, use item or defend.
At the moment the enemies only attack with two hits.
https://falkenbrew.itch.io/blood-of-the-undead
build up a small city while surviving against the undead horde


As Hard as We Fall, https://stgroire.itch.io/as-hard-as-we-fall
Hi my name is Frans and I am an aspiring game developer. I know pixel art and have been working on a game werfast.
This game; minigame i want to create will be a tactical coop defense horror game. with 4-6 players local play which takes place with some kind of zombie/mutant enemies to infest the whole city.
Gameplay:
1-6 players coop defend against horde/wave attacks. each player play as s soldier to arm themselves with different small arms.: assault rifle,pistol,grenade launcher,grenade etc.
In the fight they will also customize themself with different gear like plate carrier to reduce damage.
The team structure
1 Art director and level design
6-10 pixel artist
1 marker
1 programmer.
time frame: 2-3month (can be prolonged)
It will be marketed on steam and each of the team will receive the same amount of share for the profit!
[8:05 PM]
here is my game plan for this project.