Nice concept. I like the sword attack, but I think the shield could be on when RMB down and un-shield when up, this should feel more responsive. When you manage to chain multiple enemies, it reminds me the arrow weapon of Yondu in guardians of the galaxy.
Play GuardianDemon
Guardian Demon's itch.io pageJudge feedback
Judge feedback is anonymous.
- GDD Great GDD, The team described well their ideas and goals, and I especially enjoyed the art section, with the sprites used and a high-quality image of the very cool hero. Oh, there's also a picture of some lucky peasant or something. Somebody has to clean the sword later, I guess. Gameplay I can see the inspiration, but it's a different take that I never experienced before. While the other games give you a lot of freedom on where to go and an auto attack, there you are literally the auto attack, while the little fleshbag runs to the right, trying to get to safety. The balance between attacking and defending is very well done. I saw myself killing melee orcs while a massive amount of ranged accumulated at the edge of the screen until I managed to get enough breathing room to slaughter them. The transition between sword and shield is seamless, and I especially appreciate that the game remembers the commands given before the switch. Art Very cool art style; a lot of work was done on the demon weapons. I especially appreciate the little details like the sword afterimages to give that speed feel and the shield pulsing when it blocks an arrow, as well as the arrow breaking when blocked. The enemy exploding in a pile of gore was satisfying. Every attack and block felt hefty because of those little changes in animation. I felt like a totally not even demonic weapon. Also, the fleshbag freeing the demon because he tripped on the stones made me chuckle. Later on, adding a few animations to the orcs and the NPC and some variety to the forest is an easy way to expand the idea. Sound Design Very enjoyable BGM, with a loop that does not grow old. It meshes well the serenity of a forest with the fact that a lot of orcs are quite hungry, but not as hungry as the demonic arms. The SFX really drives home the feeling of hitting and defending. It was satisfying. Last thoughts What a neat take on the classic gameplay loop in the survivor genre. The game felt really well made. Great job, team.
Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1lNmSkz5E8FwAEeRSVx9Ef2H6_NxQaycbEzvUsqAoxjY/edit?usp=sharing
Have you checked that your GDD is publicly accessible ?
Yes
Is your game set to public on itch.io so we can see it?
Yes
Summarise your game!
Guardian Demon is an endless runner bullet hell-style game
You play as a Demon who has pledged allegiance to a lost peasant.
Use your shapeshifting ability to transform into a sword or shield.
Mechanics:
Click enemies to kill them (multiple enemies can be clicked to chain attacks)
Block arrows with the shield (only blocks arrows)
Controls:
Left Click: Kill enemy (can click multiple)
Right Click: Equip Shield (can block arrows)
Middle Mouse Button: Returns sword
Tab/Escape: Pause/Controls
Please explain how your game fits the theme:
In Guardian Demon, you play as a demon who can shapeshift into different weapons of offensive and defensive capabilities. You are the weapon that protects the peasant from the wave of orcs flooding from the forest.







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