Really well designed arcade game! Absolutely love the presentation, including the sounds and with the music changing depending on the gameplay aswell. My only complaint is the games pacing (mainly charging up) being a little slow but it wasn't bothering me that much
Really cool game! Very much enjoyed it
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Thunder Punch's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Fun | #17 | 4.254 | 4.254 |
| Theme | #28 | 4.324 | 4.324 |
| Presentation | #58 | 4.366 | 4.366 |
| Originality | #105 | 4.000 | 4.000 |
Ranked from 74 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game represent "Power"?
The player has a single power bar which they need to charge up while avoiding enemies. Once your power bar is full, you can punch enemies sky high. More power = bigger punches, but your power bar is also your health bar, and charging reduces your movement speed.
Avoiding enemies gets trickier as the waves keep coming, so it's risk = reward to keep the fight going!
Comments
Wow... This is Pefect atTheme and Fun, this game's rule is simple and fun!!! and art style is consistented! so I immersive in this Game!! respect!!!
the sprites and animations are beautifully done. i love how satisfying this game is. a lot of fun.
aaaaaaaAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHH WAVE 13 BABY LET'S GOOOOOOO
Great animation and sprite work. Love the squash and stretch to get juice out of each hit.
Visuals and sounds I liked a lot! Very simple and fun as well. Loved it.
Damn thats a good entry. Simple and tricky. Enjoyed the power mechanics.
Is that getting hurt sound effect a dunkey sample?
Those are some really cool effects, punching the enemies feels super satisfying. Great stuff!
Rock solid! very tight well executed mechanics. I could easily get stuck here for hours playing this game. Its like Pac man if he was Goku. Good game
Wow this is good. so much fun, unique mechanic too, will play this again for sure.
Super fun and full of style! Also very tightly designed from a gameplay perspective; less is more here, although it could be interesting to see how the game changes if you allowed the player to spend a portion of their charge to dash out of the way!








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