Great art style! The combat is pretty solid, no serious problem with that. The flying robots are a problem though, they're too high for bullets to hit while standing and they're attack visuals could be better. Otherwise this is a solid foundation for game.
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Steel & Vapor's itch.io pageJudge feedback
Judge feedback is anonymous.
- Hello Pirate Jammer, Thank you for the submission. Starting with my experience playing the game. The controls were intuitive and worked well. One issue I had is I kept taking damage from an unknown source and dying before I could explore a lot of the level. The NPCs seemed responsive and were a threat. The visual design and art and animations are awesome love mecha style games. The audio design was good but the damage taken effect was a little crunchy. Finally, the GDD you made ticked all my boxes and you executed well on what you set out to do with the time you had. One extra thing that could make your GGD stand out more is some concept pictures on your game and formatting it to be a bit more visually appealing. Thanks again!
Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1etGxi1o3O5ZjewtGQ5mjLDqeis2z5QhJEyJL1yLH_AA/edit?usp=sharing
Have you checked that your GDD is publicly accessible ?
Yes
Is your game set to public on itch.io so we can see it?
Yes
Summarise your game!
A vaporwave metroid-vania game set in a dystopian world where robots have sentience but no rights. Play as a mechanic whose soul winds up in a decommissioned robot’s body and fights your way to freedom.
Please explain how your game fits the theme:
The MC's Soul leaves their body and enter's a war mecha's, becoming a weapon.
Is there anything you'd like the judges to pay particular attention to?
Any feedback on how we could have done better would be great, or other mechanics you'd like to see added. I'll probably work on this here and there after the jam since I like the premise.


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