Just curious how the progress is on the big environment pack? That will be a day 1 purchase for me 😄
OsirianLegacy
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Might be best to do thematic environments and mix in a few of your existing creatures and only animate those ones so you don't have to do 50 Creatures (that's a lot).
An Idea I thought that would be neat would be a Sewer Tileset with an animated Slime, Rat, and maybe the 3 Skeletons you have.
Then just do a couple new creatures with the new biome and 3-4 animations with em. I don't think any of us would complain if we had to pay to get the fully animated versions since that takes a lot of time for a real artist to do and not some AI floony.
I agree with the Flying Bots, they were supposed to change their height as well during design so they would bob up and down a bit to help with this but we just didn't have the extra time to fit that in. The idea was that they try to get within a certain radius of the Player and follow them, shooting out a radar DOT effect until the player either gets away, or the Bot is destroyed. We appreciate the comment!
Yeah the phantom damage isn't supposed to be there. So the flying enemies have a DOT effect with this pulsating radar, you'll see it occasionally, but sometimes either the flipbook doesn't play, or the effect lasts past death. Something I had wanted to get fixed but enemy AI didn't get in until the day prior to the Jam ending due to family stuff. Still happy with how it turned out, and I appreciate your comments on it a lot. :)
I might come back to this project and do a small game, and I agree the pistons were a bit OP and the timing should have been slowed down a bit.
