Nice idea! I like the programming aspect of the game, but enemies moving while you program is a bit confusing. It kinda makes sense since you can't cancel your tasks, but also, is it really programming then, or more like delayed action?
Also, nice use of Balatro assets and blender, but it kinda takes away from the originality of your game for me - since it kinda has its own flavour, which is very different from Balatro. Although using shops adds a bit of similarity, I guess?