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(+1)

Nice idea! I like the programming aspect of the game, but enemies moving while you program is a bit confusing. It kinda makes sense since you can't cancel your tasks, but also, is it really programming then, or more like delayed action?

Also, nice use of Balatro assets and blender, but it kinda takes away from the originality of your game for me - since it kinda has its own flavour, which is very different from Balatro. Although using shops adds a bit of similarity, I guess?

Thanks for your feedback! The game loop is pretty similar to balatro in a lot of ways. Such as the normal -> normal -> boss progression loop. With a shop inbetween each stage and no urgency when it comes to the fights. It was definetely a large inspiration for this project so it's okay if my game has less of an identity because of that. :)

I found that without the enemies moving when you add to the queue, the game became *way* too easy. But since people seemed to be struggling anyway I probably should have not added that.