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A jam submission

SpinborneView game page

Spin to attack and defend in this charming boss rush roguelike.
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Spinborne's itch.io page

Results

CriteriaRankScore*Raw Score
USE OF THEME#264.0274.027
BOSS DESIGN#373.6473.647
Overall#423.6103.610
SOUNDS / MUSIC#543.5933.593
FUN#863.5273.527
ART / VISUALS#1033.8403.840
CONTROLS#1973.0273.027

Ranked from 150 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Game's Take on the Theme
Main Mechanic + Other subtle elements such as Attack Patterns and Animations

Did your team make the majority of the art and music during the jam?
Yes

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Comments

Viewing comments 60 to 41 of 119 · Next page · Previous page · First page · Last page
Submitted(+4)

wow thats impressive, definitely a team of 20 lol

Developer(+1)

We randomly somehow got that team size. Pure confidence that it even came together. BUTTT we did pull through and make something cool. I appreciate you for playing the game and I'm happy you enjoyed it!

(+3)

this should easily win, simple concept with a fun mechanic and a charming artstyle, boss patterns aren't to bad for a demo but could be touched up abit

Developer(+1)

I'm glad you enjoyed it!. we do plan on touching up the game after the game jam a little.

Submitted(+3)

I really enjoyed the game and is super polished for such a short time, so congrats! I found that spinning the mouse a lot can get a bit tiring after a while.

Developer(+1)

Did you try the auto spin feature? Once you get the weapon spinning, hold left click and it consumes stamina to autospin.

Submitted(+1)

Ok! I will try it now, thank you!

Submitted(+3)

I really enjoyed this game. The theme is great, the bosses are uniquely designed, the controls are easy, and the sounds are well done. Great job!

Developer(+1)

Thank you very much! Our main focus was creating in depth and fun bosses

Submitted(+4)

- Wow this is super polished, the art style is great, animations are nice and juicy, and the auto spin effect looks very cool
- Main attack mechanic is unique and interesting! Love how the different weapons have unique feels to them it really expands on the core attack control idea well
- Felt like a big difficulty jump between the first and second bosses
- Well thought out boss design, each one felt unique and had it's own flavour and style of attack.
- Music fits the areas well, well mixed, boss themes are very energetic and the hub area chill music is pretty
- Deflection was a fun mechanic, found it hard to juggle dodging and auto-spinning but the shared stamina does stop it from being too overpowered
- Love the phase changes for the 3rd boss, kept things ramping up and interesting, the pentagon was absolute madness had me gripping my mouse haha
- Adding a 4th weapon after playing is a nice touch, great incentive to keep playing
- Encountered a small bug on the 3rd boss with the boss getting stuck/stunlocked and unable to fight back but not super frequent

Overall amazing job this is super well designed and well made!

Developer(+1)

I appreciate the detailed feedback! I know exactly what bug happens with the 3rd boss, all of its attacks are on cooldowns and we didnt have enough time testing to find out that it'll get stuck if every attack happens to be on a cooldown.

Submitted(+3)

Peak game! loved the visuals and the gameplay!

Developer(+1)

Thank you very much!

Submitted(+3)

Great game! really like the visuals and sound effects. The only problem I had is that the movement is  a little slow.

Developer(+1)

yeah the movespeed can be offset by getting movespeed upgrades, but thank you for the feedback!

Submitted(+3)

I saw this quite a few times on Discord so was excited to try it out. Very fun experience. I really appreciate the auto spin vs stamina vs manual spin controls and mechanics, as it made it feel a lot more balanced and interesting than I had expected from the clips I saw. Great job.

Developer(+1)

Thank you, there were so many internal discussions we had over the balancing of the spin, I'm glad it turned out great.

Submitted(+3)

Truly great game overall, I had so much fun playing it. It matches the theme in a super cool way. The only thing I don't like is that there isn't 30 mores bosses to beat! Congratulations guys, imo one of the best candidates to win.

Developer(+2)

trust me if we had longer there'd be more bosses

Submitted(+4)

Great art, music and sound effects. Also the spin was awesome once you get the hang of it. This one is on top of the list for me.

Developer (1 edit)

Haha, glad it was worth the extra hassle of getting it to work! Thanks a lot for going the extra mile to check it out!

Submitted(+3)

The spin mechanic is nicely implemented, the game feels really polished.
Great job!

Developer

Thank you, we spent a lot of time polishing towards the last week and a half.

Submitted(+4)

Trully an amazing game and one that could easily win, it felt really polished and I think its one of the best that I played till now implementing the theme and the spin. Also love the dead screens, and well, the music was a true master piece, congrats on such an amazing game :D

Developer(+1)

Honestly, this made our day. The team is kind of anxious about ranking so to hear that you think we could win is amazing. I'm glad you had fun playing it!

Submitted(+2)

I liked your game a lot 🙂 One thing I think I look for in such boss battles is high-risk weak spots of the enemies; for example, hitting them at a certain time or part could deal more damage. Maybe it is the head of the snake boss, but if you touch it, you receive double damage. It could be a nice future extension 😊

Developer

we definitely juggled around ideas of weak points for the bosses but since the game is pretty chaotic and imprecise in its mechanics, we went against that idea.

Developer

Critical points were scrapped early on though it would've been so fun!

Submitted(+2)

Just overall solid through n through. 

Developer

We take those, I'm glad you enjoyed our game Robin!

Submitted(+2)

Great job on the theme implementation, it felt very unique. The bosses felt tough (as I'm not great at bullet hells) but it was not frustrating. The sword felt better than the other weapons, it seemed like it did good damage and had good reach. Love the rouge like elements, you guys got a lot done in a month for sure!

Sometimes when spinning the weapon, it would stop spinning even though it seemed (to me at least) that i was having a good rhythm and not messing up the spin. I'm not sure if that was intentional cooldown, bug or human error. 

Great job on this submission! 5/5

Developer

automatically spinning is tied to your stamina, so that may be why you stopped spinning.

Developer

I'm glad you got to play our game, we scrapped so many rougelike elements cause of time so that sucks. Imagine what we could've built with all the original rougelike elements in place. I'll note your love for the sword (though the hammer is obvi the best weapon of all time, not bias)

Submitted(+1)

The spin mechanic to attack is great, though it took me some time to know how to spin well. Also, I love the boss design, especially the 3rd one. Great job!

Developer(+1)

Thank you a lot for checking it out! Happy to hear you got the hang of the mechanic eventually and was able to enjoy the game to it's fullest!

Submitted(+1)

Tight mechanics, good sound design, great entry!

Developer(+1)

Short and Sweet review, hopefully matching the game we managed to pull together! Thanks!

Submitted(+1)

I had a lot of fun playing this game, I love how each weapon has its own strengths and weaknesses.

Good job!

Developer

We did our best to create different weapons that garnered to different playstyles without making anything complex, I'm happy it shows! The 4th weapon is the outlier since we just couldn't control ourselves haha, but that's why you only get it as pseudo post-game content. Thanks a lot for checking our game out!

Submitted(+2)

Visuals and Music is top notch, the way the lights follow you in the first boss, fighting the second boss reminded me of the destroyer of worlds, a nice blend of challenge with ease of entry. Pretty darn good game!

Developer

We had to get pretty creative with the visual polish due to the time restraints but I think we blended actual assets and in-engine animations + shadowing very well. A bunch of us are Terraria fans and so our Tiki-boros is indeed inspired by the terraria ones haha. So happy to hear we were able to provide an enjoyable experience, thank you a lot!

Submitted(+1)

Nicely polished with well designed bosses, well done

Developer(+1)

Thanks a lot for checking it out! We are very happy with the final lineup of three bosses we got in. We wanted to add quite a handful more but refrained from that in exchange of polishing the game properly. Here's hoping for post-jam updates!

Viewing comments 60 to 41 of 119 · Next page · Previous page · First page · Last page