Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

OLD NIGHTMARESView game page

Classic Boss Rush Hardcore 2D Platformer, Born at the Boss Rush Jam 2025
Submitted by Zig-Art Studio — 1 day, 11 hours before the deadline
Add to collection

Play game

OLD NIGHTMARES's itch.io page

Results

CriteriaRankScore*Raw Score
BOSS DESIGN#1813.1253.125
USE OF THEME#2772.8442.844
Overall#3382.7552.755
FUN#3502.6882.688
SOUNDS / MUSIC#3782.6252.625
CONTROLS#3822.5942.594
ART / VISUALS#4502.6562.656

Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Game's Take on the Theme
The game embraces the 'SPIN' theme by making everything revolve—literally. Bosses spin, the player spins upon spawning and jumping, projectiles spin, the environment spins, traps spin, and even some platforms spin. Additionally, the player wields a whip and a boomerang, both weapons that embody the spinning motion, reinforcing the theme in combat. Every element of the game is designed to reflect this core concept, creating a dynamic and visually engaging Boss Rush experience.

Did your team make the majority of the art and music during the jam?
Yes

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

Really loved the Castlevania feel to this game! It made it really fun! I also enjoyed the combat and the bosses you had made! made for a great experience!

(P.S. If you're willing to I'd love it if you played and gave some feedback to my game! It's my first ever game jam and i'd love to see where I can improve!)

Developer

Thank you very much for the comment and for your kind words.

Submitted(+1)

I really love Castlevania games so this is right up my street.

My only complaint is that the sliding after moving makes the platforming a little annoying, but i love everything else.

Great job!

Developer

Thank you very much for your comment. I love that you see a similarity with Castlevania. I love the Castlevania saga, especially the older games.

My intention is that the player's inertia would be a nuisance to stay on the platform, Super Mario style.... I think that what will improve this problem a lot, will be to add the 'Coyote Jump' style, so the player will have a little more time to jump before falling... I will investigate and improve it in future updates :)

Submitted(+1)

I like a lot the classic arcade look, the mechanics and way it plays reminds me to Castlevania, so well made!! overal I like everything, the boss design is awesome too. I may only advice one little thing, its nothing, maybe its personal, but I would change the speed of walking animation so that it matches the movement more, a little faster will fit perfectly, maybe you need another frame, im unsure, but aside from this, all is cool, I rate graphics, control, fun, and music on top, all is great, also, if you have some time, please, rate my game too, thanks!!!!

Developer (1 edit)

Wow, great words, thank you very much. It's an honor to know that you can feel the Castlevania essence in the game. Specifically I based it on Super Castlevania IV. I also wanted to implement the mechanic of hooking with the whip to points on the stage and swinging Tarzan-style, but I didn't have time :(. In future updates I want to implement it

Thank you also for commenting on the walking animation issue. I will investigate from what you tell me and I will polish it :).

By the way, I already rated your game a couple of days ago hehehe. Great game with Metal Gear style, and with the Spin theme well implemented. I loved it.

Cheers!

Submitted(+1)

That is a cool game. Took me some time to get used to the controls but after that it was a nice experience.

Thanks for making it!

Developer(+1)

Thank you for your comment. I have to improve the controls a lot. I would also like to add charged attacks and other skills. In future updates I will do it ;) Greetings!

Submitted(+1)

Loved how the bosses looks in this game. Also the gameplay loop is fun. Good job.

Developer

Thank you very much for the nice comment. I am currently improving the logic of the bosses to make it more optimal. As soon as the Jam is finished I will update things and add more bosses. :) Greetings!

Submitted(+1)

It gaves me old flash games vibe from newgrounds. Really well made.

Developer

Thank you very much for your words. I will improve the graphics as soon as I pass the Jam. Best regards!

Submitted(+1)

Really cool game! It took me a bit to figure out the controls, but it didn’t take too long. I love the style and direction, and the boss fights feel great too! This is a solid game, no doubt. Excellent work!

Developer(+1)

Thank you very much for your kind words and feedback. I will adjust the controls in next updates and I will also add the possibility to be operated with a controller. Best regards!

Submitted(+1)

Hey what a neat game you got there with unique spin mechanics! I was able to win! the rolling heads made me laugh! Congrats on submission, and good luck!

I rated and submitted to return the favor of your rate submission of my game below! 

- If others read this, RATE/REVIEW my game to get me to try yours as well! Thanks!

Developer(+1)

Thank you very much for your kind words. Congratulations on making it to the end of the game (sorry I didn't implement a button to 'skip' the credits hehe). Thanks for your nice comments regarding the rolling heads, they even make me laugh ;). Good luck

Submitted(+1)

Loved the boss references and the overall surreal experience the game gave me. moving around in the arena was difficult, but i really liked the moment the arena shifted!

Developer

Thanks for the comment and for your kind words. In future updates I will better balance the movement around the stage. And I will also implement more surrealism hehehe. ;)

Submitted(+1)

The boss designs were fun and I liked the voice acting!  I feel like the stamina system is not really necessary and just slows down the game.  Nice work, overall!

Developer

Thank you for your comment. I wanted to add the stamina to limit the continuous attack against bosses and encourage dodging and 'resting' from time to time. In future updates I will balance the stamina system better. Regards!

Submitted(+1)

Good boss design and cute sound effects. Good job! 

Developer

Thank you very much! Most of the sounds (95%) were recorded with the voice and then modified with Audacity hehe.

Submitted(+1)

Is this a turtle or a dinosaur? Haha

Developer

hahaha, turtles are living dinosaurs! I based it on Gamera, a monster from Japanese mythology. Although with his appearance I specifically based it on Gamera from Dragon Ball. Good luck in the Jam!

Submitted(+1)

Hey boomerang. I tried implementing the same mechanic in game also and I spend around a week to figure out how to draw the trajectory :-) If you'd like to move the game further and needed a circular trajectory you can find out the logic in the devlog of the last banana. 

Developer

Hi! Thank you very much for the comment, you mean the boomerang doesn't spin around on itself? The trajectory it makes at the moment does not displease me, but I did have problems when rotating during the trajectory. I'll take a look at your devlog to see how you solved the problem. Thanks again.

Submitted(+1)

solid mechanics, great boss design (besides second boss I hate her), clean look. Great submission!

Developer(+1)

Thank you very much for your comment. I really hate Budboing too hahaha. In future updates I will try to make it not so complicated, but always adjusting the difficulty to make it a challenge.

Submitted(+1)

Yeah I had trouble balancing difficulty in my game too. Me and my teammates just got so used to fighting the bosses we kept making them harder without realizing the players here haven't been working on them for a month so they don't know how to fight them as easily lol.

Submitted(+1)

I liked so much the fight with budboing, it was very challenging. The boss design was good too. The only thing that made me very difficult was jump in the platforms, because were to high.

Developer(+1)

Thanks for the comment and for the feedback. The level design needs a good overhaul to make it less complicated. Maybe removing the player inertia could improve it quite a bit. In the future I will continue to work with the game and improve it as much as possible, so I appreciate your feedback. Thanks and good luck!

Submitted(+2)

Loved your boss design and graphics

Developer

Thank you very much for your comment. I will continue working on the game when I finish the Jam, any ideas or suggestions are welcome. :)

Submitted(+1)

Nice boss design, though second boss was kinda annoying, it was almost impossible to hit it with the melee attack, so you have to wait for the moment to attack with range attack, which kills fight's dynamic. Otherwise stamina addition feels nice.

Developer(+1)

Thank you very much for your comment. Thanks also for the feedback. The second boss was conceived with the idea that it would only be accessible with the boomerang, but in the last update I added the behavior that it would be positioned longer at the bottom of the level. In future updates I'll try to level the difficulty so it won't be so stressful hehehe. thanks!

Submitted(+1)

I liked the graphics.

Developer

I appreciate your words. I'm having the hardest time with the sprites and animations, thanks!

Submitted(+1)

It's a fun entry, I really like the jump spin haha!

Developer

Thank you so much! :D

Submitted(+1)

simple but good. rate my game.

Developer

Thank you!