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(+1)

Would recommend looking up "coyote time" and "jump buffer" for platformers. These two mechanics are present in almost all platformers and they are really necessary to make jumping feel responsive. 

I’ve always felt the jumping feeling a little off in my game, so this would definitely help! I will be implementing this in the next update for sure.

Is there any other things you feel that are normal in platformers that are missing here?

Thank you very much for your feedback!

(+1)

The rest is better level design and camera work but I can't really help out with those since I don't really make platformers anymore. Just play some larger games in this genre and try copying what they did!