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A jam submission

Night at the MouseumView game page

Short Escape-Room-esque puzzle game, where you fight a rodent to turn the power back on.
Submitted by AllUniversal — 1 hour, 11 minutes before the deadline
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Night at the Mouseum's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#6641.7682.500
Originality#6752.0032.833
Presentation#6781.8862.667
Theme#6961.8862.667

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game represent "Power"?
The power's out! Face the rodent! Fear and tremble!
(You have to find the breaker to turn the power back on.)

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Comments

Submitted

Alright uhhh... There's a lot of cool ideas it looks like! I don't think most of the puzzles in that first puzzle room work or do anything. I'm not a big fan of slider puzzles, but I solved that one, that seemed to work, yay. I think the first puzzle was making sure you collected all the files so the game could run...

Playthrough one: The green ball got stuck and couldn't move overhead, the blue ball fell off the puzzle in the back of the room and couldn't be retrieved or reset and the puzzle with the peg you could place didn't seem to do anything regardless of what peg it was inserted in.

Reset.

Playthrough two: The green ball got stuck and couldn't move overhead, the blue ball fell off the puzzle again.

Reset.

Playthrough three: Jumped the gun and pulled the stick down and the ball was able to advance where it fell out of the map and slowly rolled across the floor of the museum. Blue ball fell off the puzzle again.

I think the game has potential, I just don't think anything works at all. The art is really cool and the setting is nice and the game sounds good on paper! :(

Submitted(+1)

Cool concept, but I think it's too difficult to figure out what to do at the moment, and it could use some more polish

Submitted(+1)

I also got stuck in the puzzle room because the ball bounced out of the box. Tried restarting a few times and it kept happening. I wish I could get farther because it's got a great set up. I noticed that the hands on the clock in the first room move, that was a nice and unexpected detail! I'd love to play more if you fix it up after the judging ends.

Developer

Thanks for the feedback!! Guess I'll have to check what's happening there.. very strange!

Submitted

It is very cute! I have a feeling some of the puzzles are a bit broken; I wanted to complete this but I gotta give up at this point.

Developer

Thanks for trying! :D Which puzzle didn't quite work?

Submitted

On first play the green ball got stuck at the release mechanism, so I restarted. Then I assumed you had to platform it through that section on the wall, but the jump didn't quite reach.

Developer

I see! I didn't have the time to playtest much, but in the bit I did, the ball puzzle seemed to work quite fine.. welp! Thanks again for playing either way. :)