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Spintacular's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| BOSS DESIGN | #80 | 3.440 | 3.440 |
| FUN | #95 | 3.480 | 3.480 |
| USE OF THEME | #106 | 3.480 | 3.480 |
| Overall | #119 | 3.340 | 3.340 |
| SOUNDS / MUSIC | #128 | 3.240 | 3.240 |
| ART / VISUALS | #220 | 3.440 | 3.440 |
| CONTROLS | #220 | 2.960 | 2.960 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game's Take on the Theme
Spinning top as main weapon
Did your team make the majority of the art and music during the jam?
Yes except the music
If not, please link to any asset packs or resources used here.
everything is in game page, most sounds are from ZapSlat.
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Comments
I played this one even before the voting started. Really fun game and fun bosses.
I liked the art and I had fun playing it! Kudos!
Quite challenging yet fun! The music fits really well with that overall circus theme and with each boss! Really well done!
(PS: If you're willing to I'd love it if you can rate and leave some feedback on my game! This is my first ever jam and I'd love to see where I can improve for the future!)
I commented before, but it seems to me I didnt rate or the rating was removed by error from itchio maybe, Im sorry about this, you know I really liked the game the first time I tried, I still like it and as another dev that made BeyBlade inspired game I really like what you did, I rate graphics, fun and control on top but all is cool, also, if you have some time, please rate my game too, thanks!!!
Thanks! I’m glad you like it :) I already did rate your game a while ago you can see the comment I think your game is very creative and I liked it too.
Oooh i've play this game twice before the rateweek start ! I really enjoy it, I spent more than 1 hour on it and I loved everything. Glad to find it again !
I’m glad you enjoyed it!
It's a fun game and a clever interpretation of the theme! Sometimes I feel like going melee and spamming the attack is super broken! Good game! 🌻🖤
Thanks!
Fun game! I really liked the clown boss’s mechanic where each balloon color had a different effect. The blue ones were especially annoying 😅 (in a good way). Totally didn’t expect the second phase!
The graphics are simple but work well, and the music is pretty fun. Controlling the spinning top felt a bit tricky at first, but it’s manageable once you get used to it. Great job!
Thanks!
What a cute fun game you made, I LOOOVVED the poison !! Haha congrats on submission and good luck!
Thanks!
Very original way to beat the enemies. Bosses don't look menacingly, but they are really hard to beat. Would be cool if they were stunned for a second after being hit. But still good game.
Thanks for the suggestion!
I really had fun, I really liked it, it was really cool to play the pawn and plan how it would hit and bounce off the boss, the damage was well polished, so it was satisfying every time I hit
So if you can, consider checking out my little game too 👉 👈
You have really made a nice game, I like the way the spinning top is used so easily, the game mechanic is easy and feels confortable, not complex like others and the enemies bullet pattern are cools and fun to dodge, you did a really good job!!
thanks!!
Liked the idea and execution was amazing. Easy to get onboard and have fun. Good job.
thanks !!
Massively underrated game, this was awesome, I loved the spin mechanic and totally vibed with the art and music. The bosses were great too. The only suggestion I have is to add a pointer so that you can tell where your spinner is when it isn't on screen.
The pointer idea is actually very good! Thanks for the suggestion!!
I love the concept of using a spinning top as a weapon! The music is very fun and the bosses are super challenging, I didn't manage to beat any of them yet. I'm not sure if this is intended or just my experience, but most of the time, the spinning top is just pushing bosses around without dealing damage. Nevertheless, I still had a good time! Well done!
thanks ! Now that I see it the hurt boxes for the bosses are small, I might change it a little bit after the jam, I’m glad you had a good time!
I wasn't able to get past the 2nd boss, but it was a lot of fun! Felt very satisfying to play, the music was fun and the art was great!
Thanks! I’m glad you enjoyed it!
I like the boss design, many different attacks which complement the boss. But it was a bit tough, like I feel 2nd and 3rd boss were a bit too spammy with their attacks.
Also some other things I noticed:
- on 3rd boss my screen became red (with some transparency) in 2nd phase at some point and was like this until i died, dunno if it s intended;
- when you talk with bear, feels like when you press "E" it skips some of the dialog lines;
- sometimes spin top didn't want to come back on left mouse button click (perhaps that's one of the things, which makes game a bit harder than it should be)
Thanks for noticing all of that! Yeah the 2nd and 3rd Boss are a little spammy (I wanted it not to be that easy ) but I might balance the bosses again after the ratings end.
I don’t think the red screen was intended so thank you for pointing that out.
Yeah, the dialogue was a little buggy.
I made it like that on purpose! Just so that the game is a little bit harder, but maybe it got a little bit too hard. Thanks for the feedback!
It's too hard for me, but it's very fun. I like your concept!
I really like this one! The top attack is clean and really satisfying to get numerous hits on a boss. I felt it was a bit too punishing if you failed to catch your top when you recalled it, maybe it you could auto pick it up
I actually implemented the top mechanic like that so that it wouldn't be too easy for the player (I thought people wound find the game very easy), but now that I think about it you're right! Thanks for pointing that out.
Honestly, I had trouble pinpointing how hard to make our game too. Absolutely no worries, I enjoyed the challenge! Would love for you to check out our submission if you have the chance :)
Feels quite hard to control the top but a very cool concept, I feel like the enemies could use bigger hitboxes to make multiple hit more common that or speeding up the top movement speed. Great art and fund music!