Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

AssortedFrogs

149
Posts
10
Followers
6
Following
A member registered Jul 20, 2024 · View creator page →

Creator of

Recent community posts

Thanks for the feedback and the postive words about the stealth system. It was quite hard to implement so it gets a bit discouraging when all the feedback about it was negative.

Thanks for the feedback, and that level screen was totally a twenty minute hack right before the deadline, so thanks for finding that, I definitely missed that one.

Great little incremental game, once I figured it out I enjoyed myself a lot. I especially appreciated how you could adjust your upgrades to fit whether you were too early or too late.

Thanks for playing and leaving feedback! We are ardently anti-anti-vamprie around here, and the sillier tone was an emphasis we wanted to make, though the land mine might have undermined that a bit. *Quietly hides other game ideas involving vampire assassination*.

Classic incremental, not too much narrative, just enough art and audio to fully capitalize on an absolutely addictive gameplay loop. Once I realized that you can hold instead of spam clicking, my time was a lot better lol.

What an excellent game, even though I can totally feel that it was supposed to go on longer (I have a feeling it was the vampire all along). Still a great submission with some lovely art and sound and  a cute narrative. I love Crumb so much.

Thanks, I enjoyed writing my silly politics jokes.

This was a lovely little game, I actually liked the controls quite a bit even though I'm a hardliner on tight controls normally. The upgrade situation was unique but I think it was executed quite well and I really liked it. The art was great too, simple but it got the point across.

Thanks for trying it out. The tools were really fun to design, so I'm glad you liked the variety. If you want to just see one of the later (much less simple) levels feel free to use the level select.

Thank you for the detailed feedback. In retrospect, the potion/bat form was poorly designed. The nuance was necessary for later levels, but putting it in the tutorial was a mistake.

I'm sorry about the music :(, that's a bug I just couldn't track down in time.

Thanks you so much for the feedback, I loved i-- so it means a lot that you liked our puzzle-ish game.

Very nice take on the jam theme. I love the upgrades, they are perfectly balanced to feel impactful but not overpowered. All around a solid game with a compelling narrative that kept me interested in the next core.

I've seen a lot of takes on the theme, but this is the first to include diving, so that's cool. 

Man,  you still got that game jam talent. What a game. Fun, quick, polished. Absolute banger (pun fully intended)

Interesting gameplay and the UI is super slick. Love incrementals, so this is a fun one.

Loved the retro vibes. It's way to hard for me, but I guess that's the retro gameplay, lol. Super fun, but those fox mage enemies are so hard to hit.

Nice voice acting, I love how you can really feel the bomb impact when it goes off. Also the one-liners afterwards are hilarious.

Yeah, that uh might be our number one piece of advice. I still love the font though.

The game is so fun and cute! I felt so bad because I'm terrible at multitasking and my poor hamsters kept dying of exhaustion :(

Very cute graphics, I love the animals, especially the dogs. Also, the mouse controls worked surprisingly well and smoothly, it was all very polished.

Very fun! Definitely a great first game! I liked the plot too. One piece of feedback would be that if you make jump SPACE, it will be easier for those of us who are used to pressing SPACE to jump.

Short but sweet! Love the idea and the part with having to influence passerby and rearrange was totally unexpected but brought so much depth to the game. I really like it and polish is spot on.

Yeah, we really need to switch up the font. Thanks for playing and leaving feedback!

One of GMTK's classic puzzle platformers that makes you say, "Why didn't I think of that?", Brilliant idea, simple and strong execution, a timeless pair. 10/10

The first survivors-like I've seen in this game jam. Super fun.

Man that was a trip, aimlabs with psychadelics is awesome. I loved the fishing rod gun. That was so cool.

The grappling hook stole the show, but mowing bad guys down while flying at mach speed through the air is always a good time, even if you're on a timer. Also, I died at just the right moment and turned my pistol into a machine gun for a few rounds so that was fun.

I love this take on the multiple characters + rewind genre. The gummy bear (i think they're gummy bears) bouncing on top of each other is so cute! Also, the fast forward button is so useful. The only think I'd want is the ability to only redo one bear's movements instead of all of theirs.

I like the idea of the time loop and having to explore the station to know exactly what to do. Unironicall, I loved the puzzle where you had to grab the boxes then turn around with them. It took me embarrassingly long to figure it out.

Love the clean art style, not one you see too much in game jams. I had a little bit of trouble with the controls, but I liked the core idea.

Very fun, this has a lot of potential as a rage game. Particularly that down level where I kept getting my progress erased by the springs. Also I love the little guys, I thought they were friends at first  ;(. Nevertheless, very fun game and that last level almost made me give up.

One I figured out how to fish it was quite fun, and I enjoyed catching sharks, they had really good animations. I also loved the music and the fishing rod sounds. I did find one bug which was that if you go far enough down, the line stops connecting to the hook.

I like the sokoban quite a bit. The tile countdown was such a simple yet deep take on the theme, definitely a strong contender for most elegant take on the theme in terms of mechanics. I also liked the art style, everything was smooth. 

My only request would be an undo button. So many times I found the solution then misclicked and had to start over, sometimes I forgot again. Definitely my fault, but undo button would be #1 pick for update.

What an absolutely incredible game. The polish is immaculate and idea is strong. Yet another reminder that I'm actually terrible at rhythm games, thank you for adding the visual for those of us who can't hear a beat to save our lives.

(1 edit)

Hey we named our games the same thing! Also, I really liked the idea and I was able to beat it!

Definitely a good game with a super interesting take on the theme. I am terrible at chess, but I'm sure it would have been even more fun if I could play well.

I have never wanted a game project to go viral more. This is beautiful.

This is one of the greatest jam games that I have every played and I say that with no hyperbole. It was exactly what it needed to be, no more no less, on all fronts. Simple, elegantly fun gameplay, incredible art and music, the sound design was incredible. The tactille sensation of the gear minigame was incredible, potentially my favorite minigame in all of video games. That smoke minigame was great too. The only thing that confused me was the lighting on a couple of the pipe segments was flipped, so I kept putting them upside to try and make the shadows realistic.

What an incredible little puzzle game. I thought it was quite fun, especially the stone pushing. I had a real aha moment when I remembered I could kill snakes on the 5th level. So much fun!

A nice take on rhythm games and combined with counting down, it had my brain in a pretzel there for a while, definitely a reminder that I suck at multitasking.