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This makes me deeply crave an experience like AVP2 again, I love the aesthetic and it plays very smoothly. There was a bit of frame skips after initially booting up (i have to use WINE to play so some issues may 100% be on my end no worries) but once everything settled I had no issues with frame rate or input response or anything. 

Main issues I ran into were not immediately catching when a new enemy spawned in or when they spawned behind me. Some kind of visual indicator or an outline in a color outside or uncommon in the limited palette would be ideal so I wasn't taking damage without realizing it. Arrows pointing to the left or right to indicate there's an enemy out of my line of sight would also be much appreciated. It was also difficult to tell just how much damage I had taken at all

Overall fantastic work within the time frame we had. I hope you guys continue developing this more once the jam is over, I would love to see where it goes!

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Additional kudos for being able to implement a mouse sensitivity setting! The default worked well for me but I can guarantee that's a setting that would be life saving for some people trying it out

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thanks so much for the thoughtful review,  it means a lot and I'm so glad you enjoyed the game! We will definitely work on the game some more post-jam