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I think the idea behind this game is exceptional, but the execution could be improved. It took me a while to figure out that I could break the smaller pink points, and then I just kept breaking and switching between two points since the boss wouldn’t hit me. All I needed was patience. I mentioned the execution, but I’ll admit I don’t have any big ideas to offer. It’s very creative and requires something different, but I’d remove the part with the small points where the player walks. Instead, I’d make the boss act normally and move around the map, and I’d change the map design. That part of the map needs a good idea, FOR ME, the goal would be to make the game more dynamic, forcing the player to move between points both to dodge attacks and to attack the boss. But really, the concept of the game is very creative, and I loved the sound design and art, you did well!

Thank you so much for your feedback. I agree with you to a certain degree, I think the little triangles could have been better done. Originally, I wanted them to be seen as an attack from the boss, with more visual representation of what my intentions were. But I ran out of time :p. Thanks again for playing the game :)