Damn, this is awesome! Can't believe how polished you were able to get things for the jam, well done!
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Fugue Shot (Jam Version)'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Presentation | #7 | 4.735 | 4.735 |
| Originality | #38 | 4.368 | 4.368 |
| Fun | #46 | 3.985 | 3.985 |
| Theme | #325 | 3.162 | 3.162 |
Ranked from 70 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game represent "Power"?
Between levels, you power up your player by choosing upgrades. You also give the player the power to create their own level layout.
Comments
Wow this is sooo polished, the art is amazing!!! I would love to see this becoming a full game. The only complaint is that I couldn't clearly see what the powerups were, but maybe it was intentional to make it more like a lottery. Good job!
Really simple but addicting game - absolutely loved it! With more levels I can see this becoming a really addictive mobile game. Nice to have power ups between levels as it adds variety to the simple gameplay mechanics. Really nice art-style with the CRT filter, and 1-bit style level artwork is fantastic! Great job!
awesome presentation and great game design, very fun. although i was confused at first. had to fail once to get what i was supposed to do. great job!
WOW! This games presentation and concept are outstanding! I did end up giving up pretty early. I think a hint on where your balls trajectory is would help, also have it not reset your placements every time you fail. Other than that this is an incredibly well put together game :D
This is a great-looking game! I love the colors. The music, sound effects, and visuals all come together to create almost an otherworldly atmosphere. Great job, to everyone involved!
A+ for presentation!!! Very interesting gameplay. I'd suggest maybe a shot line while you're setting things up so you can gauge things a little better. Then you can reward the player for settings things up smarter instead of brute forcing!!! Would love to see more.
Great visual style, postprocessing, and particle effects combined with a straightforward game loop with a lot of potential for player creativity and replayability makes Fugue Shot a very well-rounded game. Well done!
Aww it was just getting started! Love the concept a lot, super fun and great juice too. Firework ability is the best one lol.
Very aesthetically pleasing game. I love the feels and vibe. It's so comforting.
really beautiful game in every aspect- the music, visuals, gameplay, the little art in the corner & level names... truly meditative. and based on these comments, i need to play again to try out more of the powerups! i could definitely play this one for hours. it feels like this game could even lend itself to random levels with the way it works, though of course these handcrafted levels are excellent and i love how much care went into matching the behavior of paddles with the level art/names.
at one point i wondered whether being able to reset to the way you placed things would be nice, so that you could tweak a previous build, but i sort of like how resetting every time makes things more spontaneous, just try out other builds on a whim.
Really appreciate you trying the game out and your nice comments! The game's artist (tomisit0) was truly on another level for this one.
And yeah, I've been spending all week brainstorming how this could be translated to a more random level format to lean into the roguelite thing a bit harder. I'll keep thinking and will hopefully be able to add some fun changes after the jam.
Thanks again!

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