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Ascension's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| SOUNDS / MUSIC | #153 | 3.175 | 3.667 |
| ART / VISUALS | #211 | 3.464 | 4.000 |
| BOSS DESIGN | #227 | 2.983 | 3.444 |
| CONTROLS | #242 | 2.887 | 3.333 |
| Overall | #261 | 2.935 | 3.389 |
| FUN | #283 | 2.887 | 3.333 |
| USE OF THEME | #516 | 2.213 | 2.556 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game's Take on the Theme
A steampunk clocktower beckons you to climb it, will you defeat each part of the clock taunting you?
Did your team make the majority of the art and music during the jam?
Yes
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Comments
I like the visuals a lot really, transmit a great ambient overal, I find the mechanics fun and working, I would recommend reload to work without a key and maybe add some more contrast to our projectiles, but maybe its a personal thing so dont worry, its a great game as is too. I rate graphics, control, fun and music the most, but all is great really, also, if you have some time, please rate my game too, thanks!!!
Great visuals and I liked to boss designs! Some of the attacks feel a bit unfair (like the one that forever seemed to chase me) - but maybe I'm missing some mechanic to help me against those?
Hey There!
Great Game! Good job! I really appreciate your efforts! Rated! ;)
Thank you if you visit and rate mine as well!
All the best!
The background cogs and the spiral stairs are awesome, I have lots of praise for the artist of this game. I think the ability to turn into a cog was neat, I was also able to catapult myself way up into the air at the end of it (not sure if that's intended). Good work and I see lots of potential!
My scoring philosophy - All scores start at 5 points. Points are removed rather than added.
Stars :: Description
5 :: Lacks for nothing
4 :: Lacks little
3 :: Lacks somewhat
2 :: Lacks severely
1 :: Absent
My score for Ascension:
Fun :: 4
Boss Design :: 5
Theme :: 2
Controls :: 3
Audio :: 4
Visuals :: 4
Comments:
The music and art was great. The sfx, while present, had little to add to the experience of play. The visuals on the border of the screen seemed out of place. The spin mechanic felt practically useless I'm sorry to say. I liked the idea of charging it up, but I couldn't figure out what it was doing for me, so I ignored it entirely. Bosses were super cool! Solid work.
Thanks a lot for the feedback! the team will be starting to work on it next month, so we could use any feedback we can ge
I can tell a lot of work was put into these fights. I love the artwork, and the music. The aesthetic seems to tell a grander story. It wasn't easy to play, given the oddities with the controls. Having the button that moves to boss 2 right next to the reloading button was a struggle. I had to reopen the game several times to be able to beat both bosses. As a POC I think it did pretty well. Good work, team!
We definitely had a bit of a struggle during the end of the development phase. However were glad to hear you enjoy our work! and yes, we'll be sure to fix those controls when we get the chance, that is probably the worst part of our game.
I get it. Game jams are hard, especially at the end. But you finished strong and made it past the finish line.
I love the art! I can't tell when the saw attack works, though. Great job otherwise!
Thanks a lot! and thank you for the feedback, we could really use it for the future of this project
wow, I REALLY love the first boss animations!!!
Thanks a lot! Our artists tried their best
Great job! The gameplay feels smooth and engaging.
We tried our best, were glad you feel that way about our project!
Wow, amazing game! I fell in love with the background. Nice job!
Thank you! Our artist put in a lot of time to make it, I'm sure he appreciates it!