Some particles or other visuals could make the game more lively, but still a great game and quite enjoyable!
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Prisoner's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| BOSS DESIGN | #118 | 3.333 | 3.333 |
| CONTROLS | #143 | 3.182 | 3.182 |
| Overall | #216 | 3.091 | 3.091 |
| FUN | #235 | 3.030 | 3.030 |
| ART / VISUALS | #248 | 3.333 | 3.333 |
| SOUNDS / MUSIC | #251 | 2.939 | 2.939 |
| USE OF THEME | #326 | 2.727 | 2.727 |
Ranked from 66 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game's Take on the Theme
The player can spin the gun to powering bullets. Every boss has a spin attack.
Did your team make the majority of the art and music during the jam?
Yes
Comments
Great intro with a super neat aesthetic to match the atmosphere. Gameplay wise felt pretty good! Felt a little clunky when holding left click the player wouldn't shoot sometimes, probs if holding left click during the reload. Otherwise boss design is neat and I felt compelled to try again after dying so many times. Especially tentacles phase 2 that was wild haha. Well done!
I like le boss designs, a bit more indication on when you hit a boss would be nice, a bit more juice.
The telegraphing is quite solid but as DadMakesGames already said, the UI is kind of distracting?
Also love the creepy artstyle of this game, very nice!
I love the PS1 Horror look, the industrial metal also fits it well, good job !
Take care :)
I loved the horror aesthetic of the game. It makes it feel unique.
I want to report that the interface that appears at the introduction doesnt completely fill the screen when played on fullscreen in the browser.
The leaderboard is a great addition too
Nice job and good execution however the UI elements within the game view they are kind of distracting and hard to read but I like the magic reload mechanic.
Nice work visually for the boss assets. I felt as though the spinning to charge up shots didn't feel necessary/better to do most of the time. Maybe it would feel more satisfying to begin charging your shot when pressing down LMB and then it shoots on releasing LMB. And the gun would spin faster and faster, but if you hold it for too long it overheats and damages you. Good job overall, I'm impressed with the scope of this submission.
I liked your game. Could be a little faster, but that's subjective. Boss' designs are simple but creepy.
I love the design of rotating the revolver to power the shots.
The control feels smooth and fluent
It's a great challenge to shoot a target while quickly moving, but I like it.
Overall this is a fantastic game. Great job!
Fun little gun maneuver game. The atmosphere reminds me of NieR Automata.
That monster made me uncomfortable in all the right ways. The music unfortunately felt a little grating after a while due to the repetition. I feel like some aim assist would be welcome, but I really enjoyed the extra add management choice for the boss fight!
I really like the limitation the revolver gives you, really like the initial setup of the game.
Great Job!
This is overall a REALLY cool game. Only thing is, I'm not very good at aiming, and the healing orbs were pretty hard to hit, but that might just be me.
On another note, the gun sound could be improved, everything else about the game feels and sounds powerful, but then it just sounds like a paintball gun. Additionally, the game could have leaned more into fast melee attacks, like the first boss, when he pulled out a sword, it was really fun and entertaining dodging all of those orbs and keeping him at bay. However the second boss FELT like a pretty good boss and I see what the intent was, but there was too much emphasis on the orbs, especially the chasers. It IS in fact really epic that the tentacle guy spits up this huge attack, but after the first time it gets a bit more annoying than terrifying.
Overall, AWESOME game, needs some improvements, but with some elbow grease, I'd say it could be steam-worthy
I really liked how the movement flows, but I think this game could benefit from separating its identity from Ultrakill's a bit more. I especially liked the Prisoned beholder’s flesh model, and the way it tries to hide the eye before throwing the laser felt unique, the tentacle monster could really use some improvement to make it more interesting than just being a simple mindless target. Overall, an okay game.
Great atmosphere and fun boss diversity. The prisoner final phase rocked and I enjoyed being chased by him. My only thing is I wish the guns had more oomf, i wanted my headphones to rattle. but thats just me!
Very cool game - the visual designs for the bosses make great use of the low-poly style. I also really like how distinctive the phases are - I love how the second boss fight escalates (haw haw) and changes the arena. Shooting green projectiles for health is a nice touch, too - it keeps you in the fight without being too easy.
I couldn't get past the last phase of the tentacle boss, though. I tried for like 30 minutes, to your credit. There's just so much going on, and that spinning attack is super difficult to avoid.
Good job in the game!! I had two mainly problems with the game, when i pause the game i didnt find a option to resume, only restart the current boss, what is a lame becasue it takes to long to defeat the boss (the gun deals little damage). Also a lot of times the heal orbs spawned so next to the red ones making very difficulty to get them. Otherwise it was an interesting game.









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