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Took me a minute to figure out how to get the hand to throw at the right angle so I could win >:). Can't wait for the Godot 4.4 physics update that will let us have thousands of rigid bodies on screen so we can throw more objects.

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Yeah dude I am so stoked, can't wait. I was using Jolt physics for this project until I realized it doesn't have web support smh

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Web game moment, worse for me, I had to remove web after submitting because the third level would just stop rendering randomly.