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This Place Sucks: A Vacuum Story's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #123 | 3.836 | 3.836 |
| Originality | #148 | 3.803 | 3.803 |
| Fun | #185 | 3.393 | 3.393 |
| Presentation | #204 | 3.721 | 3.721 |
Ranked from 62 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game represent "Power"?
Suck up junk to grow big, then take over the world!
Your character, a vacuum gone rogue, has to manage its power levels in order to complete each level. Suck up junk to level up. Be quick! Your power can run out.
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Comments
Nice katamari-like. The vacuuming feels good! You have to be quite precise in your route not to lose too much power, I don't know if you can recover from powering down
my good friend is a kaizo mario player so my perception of “difficult “ is too high! I really got to tone down the difficulty curve in an update. Thanks for playing!
This sucks! I mean the vacuum, not the game.
The game is very fun, with gameplay loop like Katamari. Vacuum gets bigger and bigger so you can suck bigger and bigger objects. It’s so satisfying to finally being able to suck up all the object once thought to be impossible.
It took a while to figure out how to play this game and once you figured it out, it feels really good.
Unfortunately, unlike Katamari there isn’t really a clear direction where to go next, leading to many retries.
The vacuum really sucks.
I sucked up the cat. He is now my friend
Aside from some unfortunate hitboxes, this game was a lot of fun! As others have pointed out, the power bar should be explained a little better at the start since I had no idea how to progress past picking up small little things, but eventually I got the hang of it and started sucking less at the game and sucking up more things in the game! Well done!
Very fun game lowkey sucks :)
Super cool! I didn't understand at first that bringing the power bar to the top was what grew to the next size. I assumed that eating enough small things at some point would do that, but the actual strategy was to go fast. I looked at the instructions again and I think that could have been just a bit clearer, but I figured it out eventually anyway. Great job!
Total oversight on my part. I could see how that's confusing. Thank you for playing and the feedback!
Nice game, was quite fun! It would be nice to have a vacuum that feeds on things it sucks :))
I like how you've made 3 distinct categories - things you can consume, things you move and don't consume, and sings you don't move. Purely from a game perspective, the distinction is a bit confusing - maybe it's better to either clearly distinguish it (but colour marker or something) or make them all respond in a similar way - like - you can suck a sock, but you'd better not as it clogs you etc. :)
That said - very cute game! And yep, that place sucks :D
Also, I'm not sure letting your hose stuck is a good idea :D
Thank you for the feedback on improving distinction between object types. I nearly went for color-coded items that aligned with the player's color. Then opted against it because I liked the chaotic look of items. Much to ponder for my next update.
Thanks for playing!
mmmmmm yunmy billiards,.,..,
the sounds r soooo satisfying
music had me bopping my head, and very neat concept, enjoy this a lot!
Nicely presented!