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TypeForge's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| FUN | #78 | 3.552 | 3.552 |
| BOSS DESIGN | #142 | 3.241 | 3.241 |
| CONTROLS | #179 | 3.069 | 3.069 |
| Overall | #238 | 3.000 | 3.000 |
| ART / VISUALS | #275 | 3.241 | 3.241 |
| SOUNDS / MUSIC | #420 | 2.517 | 2.517 |
| USE OF THEME | #450 | 2.379 | 2.379 |
Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game's Take on the Theme
Spin your magic into destruction: forge spells and weapons with various effects
Did your team make the majority of the art and music during the jam?
yes, but music and sounds are all taken
If not, please link to any asset packs or resources used here.
music: https://pixabay.com/users/sweetbeats808s-34953295/
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Comments
I've never seen magic implemented like this before—pretty creative
I really enjoyed the type mechanic to cast spells and had lots of fun combining different elements! The simple animations in the game UI are a great differentiator as well. Good job o/
Such an awesome idea!! I really enjoyed the game, it was a unique experience in this jam!! While there were some uncomfortable moments, they didn't spoil the overall impression of the game! It's really great, excellent work!
I really like the creativity, typing words to cast spells is a really good idea. My only real complaint is that you can't aim down, so if you're on the top half of the map, you just have to slowly walk behind the boss.
Overall, a really good idea and a really cool game, good job!
Other people were suggesting to add some homing effect for projectiles, but I don't see how I can make it so you can choose direction freely. Because you want to have both hands on your keyboard, pointing with mouse is not an option.
Thanks for playing!
I like the visuals and overal ambient of the game, the graphics and animations are very detailed, I would suggest to make the graphics a bit bigger but that may be just me. I rate graphics, control, fun, and music on top but all is good, also, if you have some time, please, rate my game too, thanks!!!
One of the games that makes you go "this was made for a jam?". The base idea alone is insane and it's executed pretty well, I really hope this can get a post-jam update.
Thanks, the game turned out to be in a pretty good state by the end of the jam.
A good mechanic with potential but I'd like to have the ability to target the bow instead of firing to one direction but it was one of the unique ideas.