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(+3)

Ok, this is a very unique interpretation of your movement is based around spinning around an object, in this case the boss. Not only your movement is constrained to orbiting the boss but also the section you are in determines what's your attack, and you can customize it too, that's pretty neat. I can see the Roguelike elements, upgrades are randomized each time, so are your starting two attacks, although the latter seems to be less randomized, I got a different set the third run, the previous two had the same two starting attacks. The bosses are pretty cool, nice attack patterns. The art, the music, the sound effects it's all incredibily done.

Solid 5 star in every category.