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HighRoller's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #44 | 3.691 | 3.691 |
| Theme | #66 | 3.854 | 3.854 |
| Overall | #94 | 3.537 | 3.537 |
| Game Design | #111 | 3.545 | 3.545 |
| Graphics | #116 | 3.707 | 3.707 |
| Fun | #116 | 3.504 | 3.504 |
| Innovation | #263 | 2.919 | 2.919 |
Ranked from 123 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
The implementation of check points was greatly appreciated! However I felt like the ball could have used some more drag and the colliders for the holes bit a bit more smaller, like the player should be able to ride over the holes to an extent before falling rather than touching it and instantly dying. Otherwise apart from that, it's a high quality game! Good work!
Thanks for playing! Fun fact, literally the day after uploading I redid the hole hitboxes and some of the gem hitboxes lol. I definitely plan on improving the movement going forward. Glad you enjoyed it
Theme: Holes. Check... check... theres a LOT of holes. Lots of fun, VERY precise! And looks awesome! Great job!
Well done! Very fluid and responsive and functioned almost exactly how you'd want such a game to work.
My constructive critique would be that A. controlling the board tilt using mouse input was a little non-intuitive and sporadic, I would've preferred WSAD or Keyboard - this is just a personal preference, and B. It felt like the ball hit a trigger over the hole at which point the hole just "grabbed" it and pulled it in. I would've liked if the holes were such that the ball actually had to fall in naturally with it's physics. Other than that great job!
Glad you liked it! As for how the holes work, you are exactly right. There is a trigger that causes the ball to play an animation where it falls in. The reason for this is because it's super hard to get a proper hole without complicated mesh editing, plus I wanted to be able to place the holes anywhere I want and change them on the fly. A shader and a script fit this job. But I totally see the appeal of having real physics at work. Thanks for playing!
Good game and music, but the resolution was a bit off, other than that, good job!
Glad you enjoyed it! The resolution seems to be fine so I think that might have been an issue on your machine, but I'll check into it. Thanks for playing!
I love this kind of game! I used to have a real toy like this when i was a kid. Thanks for making this
Glad you liked it!
Really cool game! I feel it might be a little too difficult to control the ball around some of the smaller areas that require you to be precise, though. The graphics felt like they really pop! The ambient music was really nice, and soothing! Really good game!
Thanks for playing!
No problem!
It was both relaxing and stressful at the same time, the game had me all tense as I move my mouse very carefully while the music tried to calm me down haha, I like the ambiance and the feel of the game, and the mouse movement control feels good and responsive, great job!
Game was chill and all, but I've been always bad at that game no matter if it's the physical version or a digital. Could definitely see this on a mobile platform using the gyro or something.
Good
I love the design and the background, really overall is really nice. I feel some of the holes were really too close though
thanks for the feedback, I liked your game too!
The background was mesmerising. Design and everything overall was nice, although I felt that some holes were a little too close to each other. Great game none the less :)
Awesome game mechanic. It's a really fun game to play over and over again. Good job!
Super nostalgic... I used to play tons of these! The visual aesthetic is very eye catching, I love the super saturated gems, and the general floaty, night time ambiance also really suited the game well. A solid marble game.
Awesome design,
Love the way you implemented the theme. Gameplay is also nice.
I hope you like my game too!
I'll definitely play yours!
This was very challenging, and very fun to play. It would be nice to know when a checkpoint was hit so I could predict where I'd start from but it was a good time.
Great game! It's pretty hard but with enough practice anyone can do it, well done!