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Mr. Beef

118
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9
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A member registered Jun 05, 2019 · View creator page →

Creator of

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I had a good laugh playing this, the jiggle physics are hilarious. Fun party game to play with friends, and I love how goofy the characters and their animations/ragdolls are. I could see this being a full MP party game, well done!

Congrats on the submission!

This is a really fun game, I love the concept of being the treasure chest and shooting coins at enemies. 
Gameplay was fun and felt really smooth, the SFX and visuals looked very polished. I could see this being a fun full game!
It would be nice to also have some upgrades, or something the gold can be spent on to upgrade our chest, definitely a lot of potential for interesting mechanics. 

Congrats on the submission and well done!

Lovely game, I like the concept and all the ideas in it, like the jackpot increasing when we fail, putting a 60 gold deposit when we attempt a heist, etc. Creating a vault didn't work for me, maybe because I'm on Firefox, but I couldn't see what I was creating
Overall really fun concept, I can see this being a full mobile game :) 

Congrats the submission and well done!

This was a challenging but fun game, I liked that the mechanics took me a while to get used to and then I got more familiar with it and better. I can see this being a high skill cap type of game, really cool!

Congrats the submission and well done!

I enjoyed this game, I felt compelled to retry a few times to get a top spot on the leaderboard, the more I played the more I understood how to get a better score, which was a fun experience for me. I mostly follow the colors of the squares after I click them, and go towards the green. It's a fun mechanic, and as a fellow developer it's fun to see git being gamified like this, some of the characters reactions were pretty funny

Congratulations on the submission and well done! 

This is  a fun nostalgia inducing game. Enjoyable retro aesthetic. Fun gameplay, felt like a mini Slay the Spire but retro. At some points it felt a bit easy to just keep going, but with some balancing and fine tuning I could see this being a fun little game!

Congrats on the submission and well done!

This is a fun game and it looks quite polished, I love the art style here. Well done with the leaderboard and ghosts implementation, that was fun to see!

I was able to go down quite a bit though and with enough concentration it can be relatively easy to keep going down. It would be good if the further we went down the more damage hazards do when we touch them and maybe the less air we get from treasures, currently it feels a little easy to recover lost air by just hooking to a treasure.

I could see this being a fun mobile game :)

Overall real fun game, congrats on the submission!

Well done on your submission! This is a great use of the entities brainCloud feature, the ability to "raid" other players dungeons is really cool! That being said, it was kinda hard to raid some of those dungeons, some felt impossible! There doesn't seem to be a limit to how hard a dungeon can be, I could place so much in the way of the treasure and ensure that a player could never get to it.

This is a great concept and with some balancing I could see this being a fun mobile game

This game looks polished and the concept is great, just the right amount of challenge. I also like that you've made a daily leaderboard that resets, which keeps things interesting. It would be cool if along the way we can use the gold we collect to upgrade, so we can go deeper, carry more, etc.
The movement feels great also, this has the potential to be a great full game, should you decide to pursue that!

Congratulations on the submission, well done!

This was a fun experience, the gameplay felt nice and smooth, I like how the boat animated as it moved left and right, and how it went underwater with the anchor, the text dialog was also comical and entertaining.
It's also nice that every upgrade also adds a new obstacle/enemy trying to take your gold, made the gameplay more interesting.  
Polish looks great, as others mentioned the aesthetic is quite pleasing and feels very arcady. 
I could see this becoming a full game, with more content and challenges 
Congrats on the submission and well done!

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This was a lot of fun. A full game loop, exciting gameplay and live multiplayer! Excellent execution of the concept, I hope you continue this project into a full game, I would definitely follow its development. 
As mentioned before, some lifesteal skills would be awesome for the slicer, also would be fun if there were some more risky upgrades that would give you a strong boost but also a debuff to balance it, for example you deal more damage but you also take more damage
Overall this was super fun, it's amazing you've done this in 2 weeks along with all the documentation of the process, congrats and well done!

This looks really interesting, unfortunately I'm unable to play it in my browser, it seems to get stuck loading skins..

It just stays at this spot :( 

why thank you mr Zap! :D

This was a pretty tough game! Very good work and congratulations on your first game jam submission, keep it up! :)

Taki my beratna, the important thing is that your game does not suck the big Felota :) I was actually able to figure out those controls shortly after I posted my comment :) For the Belt!

Wow! This is such a cute and intricate little game, I'm amazed you were able to accomplish so much in just one week, great job!

You sure got a lot of bugs in your game huh :P But seriously though,  bugs generally gross me out, and the ones in your game managed to do that too, specially the big ones, I call that a success, I wanted to get as far away from those bugs as possible, seeing all of them chase me when I look back was terrifying, I eventually had a moment of courage and just decided to fight them and I did! But after I got to the big part of the cave and killed the big bugs I didn't know where to go after :/ This was a nice game though, good job!

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Dude, you were CLEARLY inspired by The Expanse, and I truly love that, all the ship weapons looked and felt exactly like the ones in the show, the 2d space physics you got going on look on point, and the minimalist graphics are satisfying to look at! One thing I couldn't figure out though is how to turn the ship? Aside from that this was a really lovely game, well done! (By the way, my game was also slightly inspired by the expanse :D I got ships looking like those in the expanse in order of size, Behemoth, Rocinante, some small fighter ship)

Haha this was a fun little game, I felt like the game was just trolling me the whole time I was playing and I don't know if it's intentional or not but it made me laugh quite a bit, great job!

Wow, impeccable game design! There is so much I like about your game.. I really appreciate that you don't start over from the beginning when you die, because I died close to the end and my first thought was "I hope it doesn't bring me back to the start because it was so stressful (but fun) to get to this point", also the graphics are pretty trippy, I like the x-ray vision but also I like that you can still see some edges even when not in x-ray, it makes for a "I think its there but not totally sure", I think there is a lot of potential to this game idea, really hope to see more of it!

Great job on completing this in a week, I like the idea but it was pretty hard for me, I think you could improve on the difficulty by spreading the obstacles out a bit more, aside from that it's a neat little game :)