I love the idea of making my own base and coming up with traps for invaders and then going to steal from others. I didn't realize for a bit this is a sidescrolling platformer instead of a top down game. I thought one of the hazards was a green bush I would be able to hide in but it killed me. I was trying to steer with A and D but you can only change directions with double jump. It is very easy to make a super deadly dungeon, and super hard to beat even the simplest dungeon. I think it would be more fun if players had more control when raiding dungeons.
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How does your game follow the theme?
My game is about playing as dungeon delving loot goblins, stealing gold from your fellow players! every dragon wants a big hoard, so why not set up a leaderboard and see who can infiltrate the most dungeons possible. And of course, you have to defend your treasure, so build a dungeon to protect your Dragon's Hoard while you rob everyone else.
What is at least one brainCloud feature your game uses?
Primarily leverages the Offline multiplayer systems to find opponents, and user entities to store dungeon layouts. Also has authentication, nicknames, and a leaderboard.






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