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Viral Rush's itch.io pageJudge feedback
Judge feedback is anonymous.
- The game plays well in the browser and the GDD is well written and acts as a good base for the games development. The mechanics are introduced in a good pace and I like the morphing a lot. Maybe make the single white cells a bit more aggressive towards the morphed virus and if the virus is less morphed make them slower to attack so the player has an incentive to be unmorphed as well. The music is intense and gives some suspension to the game, the sound effects are pretty cool as well, when morphing have like a sword sound. Otherwise great prototype to show off the games potential.
Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1YMFLI3_vUbkXEYOtB6IzE-UHsGtJn6CVvUVfcYXahVo/edit?tab=t.0
Have you checked that your GDD is publicly accessible ?
Yes
Is your game set to public on itch.io so we can see it?
Yes
Summarise your game!
Starfox meets Skyward Sword.
3D action game where you play as a mass of virus, speeding and cutting your way through your host's circulatory system. A morphing mechanic allows you to change the shape of the mass to cut thru enemy lines or pass in small gap.
Can be played with Keyboard or Gamepad.
Please explain how your game fits the theme:
Use the morph ability to go through obstacles and fight legions of white cells.
Is there anything you'd like the judges to pay particular attention to?
The morphing mechanic is a new twist on the Starfox style loop, allowing a different approach to combat and obstacle design.
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Comments
I had a lot of fun beating this game! It reminded me of the lava tunnel level from Wallace and Gromit: Project Zoo. The only criticism I have is that the floaty camera made judging perspective difficult at some times.
Cool game! I like how you balanced the difficulty, it was a challenge without being overly hard.
I had the weird feeling that the game was "pulsing", as if the player movement speed wasn’t constant. Is that possible, or is it just my impression?
No changes to the player's speed, but I animated the camera FOV slightly to the rhythm of the heartbeat, witch made it look like you were jostle around a bit :)
Great game! Morph-cutting felt nice, something of a step-up from regular quick-time events. Sounds and background music are nice to listen to and fit the theme pretty well! Present checkpoint system is a great addition for casual players. My only critique here would be that it is sometimes hard to see what's happening ahead, behind yourself and enemy groups. It is most prominent after a 75% checkpoint though, so not that critical.