Judge feedback
Judge feedback is anonymous.
One of my favorite game series of all time is the Legend of Zelda, and one of my favorite genres of games is Twin Stickers, so this fit right in my wheelhouse, especially once I got the bow and left back into the other room to just snipe with the bow. The only things I would improve from the demo I got was to have the Hookshot stand-in aim similarly to the bow instead of basing aim on the way the body is facing, playing more into the fact that these are FORMS and not extra items that the adventurer is picking up (e.g. making the chests pedestals or orbs instead, so that it looks like a new ability instead). Moving on to the Game Design Document, all the sections I look for are there, but I question your description of the Target Audience. While it is true that having a vested interest in your own game is important, if no one likes your game, you fail. This is where having sections like the Target Audience are important. It gives a sense of the type of person that would be interested in this project and what your development choices should be geared toward. For this project, it could be “a casual audience who like hack and slash dungeon crawls like Zelda.” All in all, good work!
Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1jY1_K_eVco0aMoHt_PX2es3OTnjszIJf99yxZX3hrc4/edit?usp=sharing
Have you checked that your GDD is publicly accessible ?
YEs
Is your game set to public on itch.io so we can see it?
YES
Summarise your game!
A zelda like dungeon Crawler where you control a sword taking possession of a dead body to traverse the dungeon.
Controls
Keyboard
WASD = Move
Space = Activate/select option
Mouse = Control direction of the sword
Left Click = Jump/Attack
F = Use Items
Q/E = Cycle inventory
Shift = Dash.
When you are a sword you can die to normal damage but if time runs out you will die, you have to go back to your body and survive
Please explain how your game fits the theme:
You are the Sword, you transform into different items like a hook or a bow, you control your movement with the mouse independently of where the body its looking, if the body takes too much damage you go flying and you need to return
Is there anything you'd like the judges to pay particular attention to?
I hurt my wrist while programming and i couldnt finish with what i wanted to show, also itch.io broke a couple of mechanics in my game so i had to go back and change things at the last moment so if something breaks, im sorry i didn't have more time
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