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Dude this game is so well done that i find it rly hard to put down lol.
An impressive amount of polish for a two-week project.
Im unsure of how much improvement there could be for a steam release aside from maybe:
*Inventory culling while in shop view so weapons like the Sledge hammer cant obscure the shop selection.
*Main menu UI gets a little close to the left on steam deck (16:10) but is still usable.
*Perhaps some funny shop music.
*Biome-specific themes/sfx for a sense of progression.
*Perhaps enemies with varying resistance/weakness to damage types (projectile damage, club damage, stab damage. Enemy stats are accessible before the fight begins. Testing might be needed to make sure one type isnt too busted.)
*Perhaps more than one enemy, with some weapons capable of damaging more than one at a time (Ex: Molotov: low base damage, burns 3 enemies for 5 hits), or a buff that distributes a weapon's damage, or affects a weapons damage based on number of enemies present. (Testing might be needed to ensure that this meaningfully affects the players choices or doesn't take away too much control over the game's outcome.)
But the game is already solid; with some suggestions potentially requiring a bit of balancing.
A very fun entry, Red.

(+1)

thank you nash, very cool

Multiple enemies sounds cool but I feel like setting the target enemy for each weapon might be a bit too complicated compared to the rest of the game. If I do it automatically tho, then it's just gonna feel weird so idk about this.

The other stuff you said will probably be in the full version!