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Thanks for playing! I really appreciate these long comments as they are providing me a ton of feedback to work off of. The art style was chosen mostly because I don't think I would have had time to hand draw sprites or make pixel art bigger than 8x8. The difficulty is way too high for most players so I'm not surprised that you struggled a bit and didn't finish. I didn't really expect as many people to play through the entire game as they have, I don't really mind people stopping partially through as the high difficulty and way longer than intended length is a bit much whilst most of what the game offers can be experienced in the first 5-10 minutes. The room you dashed into and instantly fell into spikes is definitely my fault, in the full game I want to have much larger rooms but for this one I had to pack a lot into single-screen rooms as I don't think I would have had time to make a more complicated room and map system (and the map system will have to get an overhaul too anyway so I'll definitely add more markers). I wasn't initially planning to start the player off with the dash but as it's their main way of attacking I needed them to have it for most of the game and wanted to show off it's use in the tutorial section. Thanks so much for playing and for all of this feedback!

You're very welcome, also all the best for the full game version, it's already looking good with so many things in it and a lot of charm to it so can't wait to see a even better version. That totally makes sense about starting with the dash actually