Oh man Squid Game Sokoban, I love it. I love that this game doesn't take itself too seriously either. My wife kept trolling me the entire time. I don't know how we managed to get past some of those levels, but it was a blast. Took me a while to figure out the giant robot, though. I think if the boxes moved a set distance on touch like other grid-based Sokoban style games, it might be easier to control, but I also feel like that might take away from the frantic nature of physics-based goofiness. Definitely one of those things you can only really pull off well in a low stakes environment like a game jam. I think if you wanted to further develop this, I'd really focus on fine-tuning the physics and moment-to-moment gameplay, leaning hard on the silliness of failure. The more flashy and ridiculous a player can mess up, the better I would think. Anyway, that was a lot fun to play. Great job!
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The Price Is Death's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Performance | #5 | 3.780 | 3.923 |
| Theme Usage | #5 | 4.151 | 4.308 |
| Sound Design | #5 | 3.187 | 3.308 |
| Overall | #7 | 3.286 | 3.410 |
| Uniqueness | #8 | 3.261 | 3.385 |
| X Factor | #8 | 2.668 | 2.769 |
| Art Style | #11 | 2.668 | 2.769 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Not sure what to do on the level where the giant robot chases after the closer player-- all pushing all of the crates in did was spawn crates on the X's!
Spoiler: The boxes will fall down, which you can use to injure the robot. Takes 3 hits. It's pretty difficult though if you're playing single player. I actually accidentally uploaded a previous build. The robot was supposed to have 1 hp on easy, 2 on normal, and 3 on hard in addition to a win screen instead of looping. That's what I get for uploading so close to deadline.
I like the set up and all.
The puzzles felt a little slippery, which was frustrating.
But I did have a bit of fun with it. Good job!


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