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Muggyfox1

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A member registered Feb 04, 2019 · View creator page →

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Hi, found this through browsing newest releases.
Cute building toy. 

Controls are a little hard to orient myself with because the isometric view.

I managed to build a little castle and roadway.


Good luck with the jam! You did a good job.

Thanks for playing the game!

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Thanks for playing through the rough parts!

Thank you for playing!
We over scoped it for sure.  Glad you could see the whole vision :)

Very fun platformer controller you made here.  I really wish there were more sound effects or some background music of some sort. You nailed the character animations! I especially liked the backflip "spin"

I admire the scale you went for here. It was a little hard to understand everything going on though and it wasn't clear if some features were broken or just not implemented, like the barracks and the transporters.

The art is all fantastic. it's overall pretty fun to just dash and jump and explore.
But I'm not sure how it's connected to the theme besides that we're shooting bugs?

Reminded me of the steam game called shapez. I really liked this game and shapez. Great job!

I loved that I can create a room from either side of the door. It was fun to generate a mine, and then generate another room on top of it, and watching the treasure fall to me.


I never figured out the fairy alters. I tried offering many different things.

:(


This alpha is more complete than some early access games.

Thanks for playing!

Papers please was an inspiration for sure! I also try to make new things and I hadnt ever done a game based on documents. And it feels like papers please is the main "Document game"

Thanks for playing!

I'm glad you had fun!

I hope that major gamble paid off :)

I think my only complaint is that I wish knowledge that's hidden in the side bar could get put in a little banner for the player to read somewhere. Maybe during a battle? or while the fighters generate?

I think the system is great! it has a huge amount of verity already, and has room to keep going. I wish I understand my betting odds better. I could never quite figure out if someone is going to die or just get injured or give up.

The music and audio was good! until the music stopped :(

I really liked the graphics, they were cute and clear.

also that ending looping back to the intro screen was smooth.

The graphics are the best part of this one. 

I hope it was supposed to be a rage game.

I loved the balance of becoming a pretty, but uncontrollable ball of chaos.

I like it!

you're right in your description that it's ripe for expansion.

Gambling everything is the fastest way to win or lose the game :)

Thanks for playing!

I appreciate the suggestions too! I thought about adding more documents you could look at. And the investigator is a good idea. Being able to spend a little more money for more info would have been a good mechanic

I'm glad you played the game!

I think it works if you plan well, and don't need to simulate a 2D/3D world space. 

For me it was really fast to create and add new things to. The Total file space is ~2mb, so it basically loads instantly. plus, no compile time.

I thought the art was cute, and well done. The sheep looking back as they run away was a really good detail

I wish there was some sound / audio to this.

The clicking QTE for a fight was a nice addition.

Thanks so much for playing!

I'm glad it all made sense. There was a little bit of worry about people not understanding the system. But this reassures me a ton. Thank you!

Thanks for the kind words and suggestions!

I had upgrades planned, but had to cut it :(

Hey, Thanks for playing!

I'm glad you enjoyed the game. The connection to the 80s is in the mission briefing. Linber and Susair are anagrams of Berlin and Russia. I definitely should have added more story somewhere and made it more clear.

I knew about the counting bug, but only really had time to wrap up exporting and fixing issues there before the jam ended.

Great idea, an aiming reticle would improve this game 10x. The simple assets and home made sound effects gives this a very nice hand crafted feel.

This is a really well done beat em up! I wish there was some other sort of attack i could use. I liked that each boss really tested the player with a different strategy. The difficulty was perfect for me.

This feels like a great start to a "diner simulator." I liked making orders and then ordering more supplies, that's a good little loop to have. I was a little sad that no customers appear. The phone menu was really well done.

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The crt filter and simple graphics gives a good retro feel. I wish there was sound or some sort of progression between rounds. The multiple difficulties are fun to see what the algorithm does.

Its alright, I was left wishing for some retro sfx, and sense of progression.

Peak game jam game, falls short of nothing. Amazing result for only 2 weeks of work.
 keep this as your demo, and it's a full on steam game ready to go.

Very good job!

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This game just embodies the 80s in so many ways. I only wish there was just a bit more game play somehow other than seemingly random guessing. The style is really cooking though, you've got a great art style for some sort of nuke sim / management game here.

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Ah yeah, it's in reference to the Berlin wall falling in 1989. 

I just made anagrams of Berlin and Russia in the mission briefings.

No idea why the counters go negative, lol. It shouldn't be possible.

Thanks for playing!

Thanks for playing!

I'm glad you enjoyed the vibes :)

Thanks!
I'm glad it ran for you!

I'll be sure to try and remember a linux version next time.

I agree, the story did need more work. I'll have to keep that in mind more next time.


Thanks for playing :)

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Thanks for the feedback! 🙂

I'll work harder to make sure things are clear next time.

The crates don't stop right away, so you have to time it a little bit so it slides into place, but doesn't over slide.