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80's Dinner's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme usage | #3 | 3.750 | 3.750 |
| Uniqueness | #4 | 3.750 | 3.750 |
| Gameplay | #4 | 2.750 | 2.750 |
| Art Style | #4 | 3.625 | 3.625 |
| Performance | #5 | 4.125 | 4.125 |
| Overall | #5 | 3.071 | 3.071 |
| X Factor | #6 | 2.500 | 2.500 |
| Sound Design | #8 | 1.000 | 1.000 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
This feels like a great start to a "diner simulator." I liked making orders and then ordering more supplies, that's a good little loop to have. I was a little sad that no customers appear. The phone menu was really well done.
Thanks ! Indeed that what pat of what I aimed for during this jam :
→ Making a Game with Redot
→ Using C#
→ Try to do as much as possible for a Diner Simulation
I had a fun time buying ice cream, paying attention to demand and making milkshakes, then adjusting the price up if I start running out, down if I had a really good supply. I do wish the controls were simpler. Moving around with WASD, while also having to open the menu with CTRL, using said menu with the mouse, while the mouse is used to move the camera, so you have to press CTRL again to hide the menu. I just ended up keeping the menu open the whole time and didn't move the camera, as everything is usable with the same angle, though the strafing speed is so fast, I often overshot the milkshake machines. Control gripes aside, I love the retro diner setting! Even though I'm a 2000's kid, it still feels nostalgic!
Thanks !
Indeed these controls are kind of scripted in my blood after playing thousands of hours on Black Desert (Maybe I could have added the "moving closes the phone" thing. But I thought it would be fine to be able to make small moves with phone open.