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A jam submission

Two wings make a DragonView game page

A game about two dragons with one wing each.
Submitted by DotEchse — 46 minutes, 45 seconds before the deadline
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Two wings make a Dragon's itch.io page

Results

CriteriaRankScore*Raw Score
Art Style#14.8574.857
Theme Usage#14.8574.857
Uniqueness#24.4294.429
Overall#33.8813.881
Performance#63.7143.714
X Factor#62.7862.786
Sound Design#92.6432.643

Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

Beautiful looking game. The concept is promising and could easily be fleshed out into a full game. I like the idea of a quirky, buddy dragon game. I, like others, had difficulty with controlling Wiry. I found the controls in general to be rather clunky, which made my progress quite cumbersome. Sound could use a lot of work. That beautiful artwork would be brought to life with some scenery sound and some music especially. But given the time restraints, you accomplished a great deal. Solid Submission.

Submitted(+1)

I enjoyed the few minutes I gave it. I didn't get past the arrow guy. Brilliant using both a Western and an Eastern style dragon for the theme. I'm not sure if I'm supposed to just do that part quickly or reach him with fire from below. I wasn't able to pull off either.

(+1)

Nostalgic art-style from my childhood, loved it! Played solo, requires controller I believe, but super fun and engaging gameplay! Very challenging in some places though, takes a while to master the little-dragon!

Submitted (1 edit) (+1)

Beautiful art, really cute game! Love the concept. It's tons of fun even playing solo and switching between the two dragons. As others have mentioned, the red dragon is a bit unwieldy, but I think you could actually lean into that and make red dragon's challenges more "physics platformer" focused if desired. The physics body controls are pretty fun to play with, and there's a ton of potential there if you can smooth out some of the rough edges and fine tune their controls. Though if not, perhaps having an easier way of turning around would solve a lot of it. I really liked the level concepts and layout too, though at time they feel a bit at odds with the art. While the art is gorgeous, I would also suggest a bit more visual direction in the levels. In the first level, (spoiler warning for anyone reading) I spent five minutes trying to get red dragon to climb that large wall because there was a burnable tree atop it, not realizing that getting the key was all I needed. In the second level during the part where they get separated (and red dragon's exit is initially blocked off), I kept "dying" for an unknown reason once the two got too far enough away, though the puzzle seems to require it (I'm not quite sure where to put the blue dragon during the red dragon's escape). Last, I'd recommend some optimization as my computer tended to lag a bit while playing. Overall, I really love what you guys made and I can easily see it turning into a full fledged game if you wanted to keep work on it and iron out some kinks. Great job!!

Developer (1 edit) (+1)

Thank you so much for the in-depth feedback, the praise, and especially on the things we can improve! Glad you enjoyed your playthrough. :)

(+1)

Loved the art style! The red dragon was totally silly and my son and I had a bunch of laughs at him trying to navigate the thing through all the tight spaces :D Overall a really fun entry. I'd love to see more done with it, maybe make the little red guy control better, but it was so funny I don't know if it should be changed lol.

Developer

Thank you so much <3

(+1)

Loved the art style! The red dragon was totally silly and my son and I had a bunch of laughs at him trying to navigate the thing through all the tight spaces :D Overall a really fun entry. I'd love to see more done with it, maybe make the little red guy control better, but it was so funny I don't know if it should be changed lol.

Submitted(+1)

Love the art! The red dragon is quite hard to control, though. The red dragon moves much slower than the big blue dragon (who you'd expect to be the slower of the two) often getting his tail stuck and refusing to turn around, something usually effortless in most games! There were some nicely done button challenges!

Developer (1 edit) (+1)

Thanks! We were unsure, if the challenging and sometimes hard to predict movements of the wiry dragon would appeal to people or feel wonky. Given the feedback, we are thinking about making the controls faster and more intuitive once the Jam is done. Thanks a lot for your feedback though! Despite everyone on our team making an equally huge effort, I am glad that what our artist did really resonates with people :)

(+1)

This art style is fantastic. Has a folktale lore feel to it

Submitted (1 edit) (+1)

Love the characters look and art style. The puzzles were a little frustrating control wise.

Developer

Thanks! The Gameplay is a tightrope walk between "feature" and "clunky", we are well aware of that :) Thanks for the feedback though, we might update the controls once the Jam Ratings are done!