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Boarding Action!'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Sound Design | #2 | 4.000 | 4.000 |
| Art Style | #5 | 3.500 | 3.500 |
| X Factor | #5 | 3.143 | 3.143 |
| Overall | #6 | 3.417 | 3.417 |
| Uniqueness | #6 | 3.714 | 3.714 |
| Theme Usage | #9 | 2.857 | 2.857 |
| Performance | #9 | 3.286 | 3.286 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
My ratings are mostly based on what I saw from game play from others. My old ass system couldn't hack it. Sorry. This seems like something I'd love to play. I hope you turn it into something and get it optimized. I'll definitely play it.
Nice RTS, loved the simple look but complex level design. Well done!!!
I appreciate the web player loading warning because my laptop is fairly old at this point. That said, I couldn't get it running at all, even on the downloaded exe. Took ten minutes to load, and then when I clicked somewhere on the screen, it started shaking the whole screen back and forth diagonally for some reason. First a bit slowly, then it got more violent. It's a shame too since the other comments make it sound really interesting! I'll abstain from voting for this reason, but I'll offer my congrats for getting the game finished and submitted, which is an endeavor in itself, and wish you the best of luck!
Yeah im sorry, its so inconsistant between different machines. super annoying
All good, I'm finding that exporting on redot/godot is an entirely separate beast from the actual game development. Hoping to play the full game in its original glory sometime (maybe once I get around to upgrading this old thing)!
This is not the kind of game I'd usually play but WOW, this was very well done. Great sound, interesting movement dynamics, everything worked, and game play was on par. All-in-all a great submission.
Thanks man
I see what you did with the theme :D Low key though, not as obvious. Love the graphics, super unique. Hope you continue with this, it deserves it!
Thanks thats kiind
I like it, feels like a fun idea for an RTS. I was trying to connect the theme to it, but couldn't figure it out.
Art is great, love that it's just a basic display. Although I do wish more info was given, like are the units shooting at each other with 100% accuracy? or is there a chance of a miss?
thanks, yeah its pretty mechanics at the moment. they shoot with 100% accuracy but the damage is reduced if it goes through cover
it is a beautiful game