No monsters, no jump scares, just the terror of existential dread! Given everything that's been going on, especially the recent background of the pandemic, the game is very good at recreating the dread of banal routine when you can't go outside or do anything. It reminds me a little bit of a game like The Static Speaks My Name in which the character's mental state is conveyed through the game mechanic of routine tasks that become a little more unhinged as time goes on.
I like the premise, and liked it even more after the twist deconstructed the cliche of the quarantine trope a little. There's obviously an analog horror aesthetic you're drawing from that accompanies the presentation, and the narrative being told through broadcast helps reinforce that theme and also finding creative ways to tell the story other than as a monologue.
Nice job! I enjoyed playing this a bunch.