This was very awesome. Creative use of reloading and everything felt fun to play. My only gripe is that I think the mouse shouldn't be incorporated at all into the control scheme, because I naturally want to aim with it but I can't since that's not this type of game. Very minor nitpick though, I still had a blast with it.
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Tactical Drip's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #862 | 2.830 | 3.857 |
| Enjoyment | #925 | 2.935 | 4.000 |
| Visuals | #953 | 3.040 | 4.143 |
| Overall | #1157 | 2.586 | 3.524 |
| Innovation | #1232 | 2.411 | 3.286 |
| Audio | #1312 | 2.201 | 3.000 |
| Theme | #1526 | 2.097 | 2.857 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
You're sent out on a top secret mission and then realize all you've been given is a water gun and water balloons
What code and assets did you not make from scratch during the jam (if any)?
Tileset:
anokolisa: Legacy-Fantasy - High Forest 2.0
Music:
abstractionmusic
How many people worked on the game?1


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