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(1 edit) (+1)

Finally I met someone who uses the same idea!:) Still, we have different vibes for sure. I feel that your game is a rage game, like "Cat Mario" or "Mr Karoshi". And you have many small levels, witch is a good choice for this "fast" type of game. My general suggestions are:

1) Improve the graphics a bit. It may not be important for this type of game or for a jam game, but there is a separate category in the rating for this.

2) Improve the controls. What I tried to do before the actual implementation - make all platformer mechanics work well. Because before you make a "platformer with a secret feature (dying instead of winning)", you should make a good platformer at first. Now the controls are a bit hard to get used to, and it seems there is no coyote time.

I think that's all about it. I really liked your implementation, great job, man!

this was my first jam and first attempt at game development, so going for a super clean minimalist style helped keep things moving. Definitely agree the controls could feel better, but as i was focused on level design more than anything. Thanks for playing, really glad you liked it, good luck in the rest of Jam!