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(+1)

Nice and unique idea! I love the visual you implemented into the game!
I get the idea and concept of the game meant to have a chaotic nature into it, but I can't help but feel like the gameplay is kinda flat in term of tempo and pacing, my suggestion is to put a time limit or some kind of "emergency situation" scenario into rearranging stuff in the plane to create a sense of urgency into the gameplay
The control itself is actually intuitive, but I'd love to rotate my camera using my mouse, for example by right-click hold and drag it (just my personal thoughts :))
Great job btw, really unique concept!

(1 edit) (+1)

Yeah! I have been reading some more ideas to avoid the ship to explode, ahah! I was thinking about an asteroid impact in X minutes, unless you do these tasks, :D I will try to expand on the concept after that.

Thank you for the feedback, much appreciated :)