I really loved the visuals and music in the game, they fit perfectly with the theme you chose. One thing I noticed is that the death audio sometimes glitches and gets really loud, which can be a bit uncomfortable. Unfortunately, I didn’t make it to the end to see the surprise, but maybe I’ll try again later. Congrats on the game!
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Time Strider's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Use of prerequisite | #1 | 4.000 | 4.000 |
| Use of theme | #3 | 4.000 | 4.000 |
| Overall | #7 | 3.354 | 3.354 |
| Presentation | #14 | 3.375 | 3.375 |
| Concept | #21 | 3.250 | 3.250 |
| Controls | #24 | 2.875 | 2.875 |
| Enjoyment | #28 | 2.625 | 2.625 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
It's been fun and it's pretty clear what needs to be done. It fully meets the jam's requirements and theme. I felt it lacked feedback when damaging enemies (sometimes I wasn't sure if I was hitting them or not). Great job! 🕸️
Music absolutely bops, and I like the visuals. I agree with all the comments on feedback, I couldn't tell when I was hurting an enemy or it was hurting me, which made it confusing.
Very cool stuff, I love the music! Played a handful of runs but could never beat it cause I couldn't figure out how to stop my health from draining. With some polish and more in game feedback I think this game could go a long way! Great stuff overall, good job :)
Have no idea what's going on, but the clock enemies were cute. You could add some visual feedback and effects when hitting the enemy, because it doesn't feel like you know if you're hitting the enemy or not. I like the speed of the player, wasting no time there. Though we do be wastin' clocks in this game :P Keep it up!




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