The boss fight had no right to be this epic lol. Good job and congrats on the rating!
ToasterHead
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Once I understood that I had to rescue someone that I can control, and that I didn't have to go all the way down, I found the game quite interesting. On the second level I failed because I didn't realize I only had so much turns left, and also I didn't know how to attack properly. I picked Gamma since I liked how simple his building the path backwards abilities are.
I think the main thing this game lacks is interactive visual feedback. Because even when I didn't skip the tutorial and read it, I still missed the part where it says 0/2 to rescue in the portal. And when I went back from the pit to see the portal says that, I thought I missed another character somewhere at the bottom. So I don't think there's any reason to make the level bigger than it should be. Also since I already found the character, maybe there could've been an indicator, like a triangle pointing at it and says that I have found him. To ensure I don't waste time elsewhere. Plus at first the enemies attacking me made me feel hopeless as I had no seemingly simple tools to deal with them. But it seemed that I can't die from the enemies alone so I just kept eating them as I go.
Also I didn't notice that the first level had any step limitation at first as I was wandering through the level. I understand why it was done, you didn't want the player to feel like the game was too hard and let him figure out the gameplay. But I think this could've been done with a smaller level, that is growing as time goes. Just like most puzzle games do. So as a result, me losing in the second level caught me by surprise, but unfortunately the game forced me to start all over again instead of restarting that specific level.
Very ambitious for a game jam in terms of scale, but I think the gameplay is pretty solid. If you had fixes those issues, which you probably are aware as well, I could see myself playing and exploring it more. Well done!
Thanks for the very detailed feedback! Yeah, we didn't have time to playtest the game properly as we weren't done with it until the last day of the jam. And we couldn't even update all the art and animations we wanted. We kind of bit off more than we could chew on this one lol. But glad to hear you enjoyed it despite all of the problems with the game
What a nice polished platformer. I wish the game was faster and more chaotic as most of the time I was waiting for something to happen. But maybe i'm just that good at platformer games who knows. I like the take of the theme to be like a sequence of events you manage over time of your Only One level. Pretty neat. Well done!
In most games the hero can fight for hours and hours and never get tired. This game questions that design flaw and makes your hero so tired after the first 3 minutes that he can't do anything anymore but pray. That's why you gotta bring backup, you can't reach far alone in this world. Lesson learned, 10/10 realism. Good job!
An Anti-Clicker parody game where the Cookie hates the sound your profit makes. Would love for you to try :D
https://toasterhead.itch.io/i-hate-numbers
An Anti-Clicker parody game where the Cookie hates the sound your profit makes. Would love for you to try :D
https://toasterhead.itch.io/i-hate-numbers
An Anti-Clicker parody game where the Cookie hates the sound your profit makes. Would love for you to try :D
https://toasterhead.itch.io/i-hate-numbers
Wowie, what a fascinating game. It’s like Osu meets an Asteroids-style arcade game. The fact that you unlock new, bigger circles with different resources that can speed you up or slow you down, affecting your ability to hit the orbs and enemies on time, was pretty interesting to me. At some point, I was going so fast that the game started lagging, LOL. I was even a bit disappointed when the game no longer required me to hit a button on time, since everything became automated pretty quickly. I loved the simplistic aesthetics as well. Good job!
An Anti-Clicker parody game where the Cookie hates the sound your profit makes. Would love for you to try :D
/jam/theveryseriousjuniperdevgamejam/rate/4710385

















