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ToasterHead

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A member registered Mar 24, 2019 · View creator page →

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The boss fight had no right to be this epic lol. Good job and congrats on the rating!

Made it so far. Reminds me of fruit ninja but instead of fruits you need to defuse bombs lol. Pretty fun, I wish some bomb mechanics would've been clearer at what they do, and how they interact with each other, but otherwise it's a solid game. Good job!


Once I got the easy ones, I tried the hard one and made it in my first try! Stressful, but thanks to the simple gameplay it was pretty fun. Good job!

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Once I understood that I had to rescue someone that I can control, and that I didn't have to go all the way down, I found the game quite interesting. On the second level I failed because I didn't realize I only had so much turns left, and also I didn't know how to attack properly. I picked Gamma since I liked how simple his building the path backwards abilities are.

I think the main thing this game lacks is interactive visual feedback. Because even when I didn't skip the tutorial and read it, I still missed the part where it says 0/2 to rescue in the portal. And when I went back from the pit to see the portal says that, I thought I missed another character somewhere at the bottom. So I don't think there's any reason to make the level bigger than it should be. Also since I already found the character, maybe there could've been an indicator, like a triangle pointing at it and says that I have found him. To ensure I don't waste time elsewhere. Plus at first the enemies attacking me made me feel hopeless as I had no seemingly simple tools to deal with them. But it seemed that I can't die from the enemies alone so I just kept eating them as I go.

Also I  didn't notice that the first level had any step limitation at first as I was wandering through the level. I understand why it was done, you didn't want the player to feel like the game was too hard and let him figure out the gameplay. But I think this could've been done with a smaller level, that is growing as time goes. Just like most puzzle games do. So as a result, me losing in the second level caught me by surprise, but unfortunately the game forced me to start all over again instead of restarting that specific level.

Very ambitious for a game jam in terms of scale, but I think the gameplay is pretty solid. If you had fixes those issues, which you probably are aware as well, I could see myself playing and exploring it more. Well done!

Nice lol. Yeah, we will patch up the art and animations, maybe fix some bugs and balancing and that's it. Right after the jam ends will release it

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Thanks for the very detailed feedback! Yeah, we didn't have time to playtest the game properly as we weren't done with it until the last day of the jam. And we couldn't even update all the art and animations we wanted. We kind of bit off more than we could chew on this one lol. But glad to hear you enjoyed it despite all of the problems with the game

Nicely TIMED submission lol

Didn't expect a platformer mine-sweeper, but this game turned out pretty polished. I find this creative and interesting. I can envision a full game that could come out of it as well. Good job!

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Very creative implementation of the theme. A bit hard, but I like the idea that you must find shadows and traverse through them to not get burned with a timer until you do. Well done!

My team were wondering about a bomb puzzle game ourselves, nice to see it implemented so well by you all. Well done!

Missed opportunity to call it Bug Slayer. Very fun to punch enemy bugs around and slam the door open to enter it. Well done!

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Job's done, now I'm rich!...I think? Was curious to see what happens lol, I haven't even manage to upgrade everything. I tried changing my mouse paths to be as effective as I could. Nice entry and good job!

Impressive stuff, even for someone who doesn't like chess games that much. Good job!

Thanks for playing! You haven't mentioned you were grabbing and throwing them. Did you figure out you can press 'X' to grab and throw stunned enemies?

Brick by Brick it was. Well done!

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I love the idea that the purpose of going up is to actually go deeper down. Reminds me of old flash games where the point was to throw an object/animal as far as possible to the right. If there was more in the level and more in your abilities I'd be playing this all day. Good job!

Nice clicker game disguised as a Factorio-looking game lol. The polish is great, feels like a finished product. Well done! 

What a nice polished platformer. I wish the game was faster and more chaotic as most of the time I was waiting for something to happen. But maybe i'm just that good at platformer games who knows. I like the take of the theme to be like a sequence of events you manage over time of your Only One level. Pretty neat. Well done!

Took me a minute to figure out what to do, but once I did it turned into an interesting puzzle game. And the puzzles are good too. Well done!

But ref, ref! I pressed before my opponent! Jokes aside, love the reverse-betting game idea. I think it worked out pretty well. Good job!

What a jam of a soundtrack. The idea of going back in time to not only save your future self, but also your future children as well, that's pretty interesting. Well done!

10/10 on game, 0/10 on customer service. Well done!

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In most games the hero can fight for hours and hours and never get tired. This game questions that design flaw and makes your hero so tired after the first 3 minutes that he can't do anything anymore but pray. That's why you gotta bring backup, you can't reach far alone in this world. Lesson learned, 10/10 realism. Good job!

This is truly A game of the year

Very fun little strategy game. I enjoyed it a lot

This game was an experience I don't think I'll ever have in another game. Incredible twists and turns, and fun :D

Yeah the restart button when you hold R appears to be broken, my bad, didn't have enough time to test everything. Glad you enjoyed it! If you pick the right upgrades at the start (like MR. Cookie regeneration, and Cursor Kick) then the game becomes more fun and you can beat it!

I wish I could move faster, but I got the big win! I probably lost my entire crew like 5 times and somehow still survived when I should've not. But I like the idea that you shoot to move to spin and to kill off enemies. Keeps it simple yet strategic. Good job!

Also you can upgrade Mr. Cookie scroll bar to restore faster at the bottom of the upgrades 

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Thanks for the feedback! If you press spacebar the black hole spins faster, and when you click on numbers they spin so get confused, and you can kick em out if you have upgraded cursor kick strong enough.

The big hitboxes made it very hardcore and fast-paced, but I enjoyed the psychedelic visuals. Kinda reminds me of that PUSS! game. Well done!

A cute little game about very serious stuff. The spinning was too fast to control easily, which fits the theme, because in real life you’re also trying desperately to finish your tasks as quickly as possible without burning out. Very polished and satisfying. Good job!

An Anti-Clicker parody game where the Cookie hates the sound your profit makes. Would love for you to try :D
https://toasterhead.itch.io/i-hate-numbers

An Anti-Clicker parody game where the Cookie hates the sound your profit makes. Would love for you to try :D
https://toasterhead.itch.io/i-hate-numbers

An Anti-Clicker parody game where the Cookie hates the sound your profit makes. Would love for you to try :D
https://toasterhead.itch.io/i-hate-numbers

Wowie, what a fascinating game. It’s like Osu meets an Asteroids-style arcade game. The fact that you unlock new, bigger circles with different resources that can speed you up or slow you down, affecting your ability to hit the orbs and enemies on time, was pretty interesting to me. At some point, I was going so fast that the game started lagging, LOL. I was even a bit disappointed when the game no longer required me to hit a button on time, since everything became automated pretty quickly. I loved the simplistic aesthetics as well. Good job!

This is why I should never be near any slot machines, I can't pause on the right time to save my life ;-;. Despite my slow reaction time, I beat the game. A very satisfying and polished. Good job!

A very charming game, though challenging. I didn't expect to play a Doodle Jump this jam, but this gave me some nostalgia. Well done!

An Anti-Clicker parody game where the Cookie hates the sound your profit makes. Would love for you to try :D
/jam/theveryseriousjuniperdevgamejam/rate/4710385

A Vampire-Survivor game where your weapons are randomized on the go. Very challenging, yet very satisfying when you get those combos, especially the lighting one. Wish there was a death animation and some blood particles for the enemy, that would be even better. Well done!